It can very depending upon the type of structure that is fed into the system. I would even go so far as to say at some point, a million. We've got the compute power as models are currently run overnight, but the project needs to be updated and ported for multiplatform use and I'm researching how to get started with it.
> How many thousands ? - 100 - 500 ? > You may want to think in terms of triangles rather > than tetrahedrons since, > unless there is some specific reason otherwise, > you'll be most probably > plotting the boundary surface of tetrahedral volume. > I would guess 200 - 500 > K should be quite manageable with Java3D - actually, > it is more card > dependent I'd think. With alpha blending, of course, > the FPS would go down > pretty bad but that is to be expected. > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". __________________________________ Do you Yahoo!? Yahoo! Search - Find what you’re looking for faster http://search.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".