It can very depending upon the type of structure that
is fed into the system. I would even go so far as to
say at some point, a million. We've got the compute
power as models are currently run overnight, but the
project needs to be updated and ported for
multiplatform use and I'm researching how to get
started with it.


> How many thousands ? - 100 - 500 ?
> You may want to think in terms of triangles rather
> than tetrahedrons since,
> unless there is some specific reason otherwise,
> you'll be most probably
> plotting the boundary surface of tetrahedral volume.
> I would guess 200 - 500
> K should be quite manageable with Java3D - actually,
> it is more card
> dependent I'd think. With alpha blending, of course,
> the FPS would go down
> pretty bad but that is to be expected.
>
>
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