Thanks for the code but I what did you mean with the object universe, maybe
I am too noob but I didn't get that.



----- Original Message -----
From: "ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)"
<[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 06, 2004 11:13 AM
Subject: Re: [JAVA3D] directx and opengl


I doubt it would be a good idea to have both versions installed...if you
chose the same install directory then you are likely
overwritting the one version with the last version installed.

Here is what you can add to your code to have it display what version is
being used:

    Map vuMap = universe.getProperties();
    System.out.println(" version = " + vuMap.get("j3d.version"));
    System.out.println(" vendor = " + vuMap.get("j3d.vendor"));
    System.out.println(" specification.version = " +
vuMap.get("j3d.specification.version"));
    System.out.println(" specification.vendor = " +
vuMap.get("j3d.specification.vendor"));
    System.out.println(" renderer = " + vuMap.get("j3d.renderer") + "\n");

Mario

-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Juan Manuel Medina Palominos
Sent: Tuesday, July 06, 2004 11:00 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] directx and opengl


I have downloaded the two versions of java3d for win32 the opengl and the
directx versions, I installed both of them, my question is , Is it ok to
install the two of them and how do I know if I'm using opengl or directx in
the code?



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