Have a look on SourceForge. I have seen quite a few toolkits
implemented in C/C++ and uses OpenGL or SDL or whatever hw
acceleration they picked.
Eeeek ! Components should NOT require hardware acceleration support !
There is still a significant number of computers without this feature.
The brand new AMD64 I bought at the beginning of the year had an onboard
card with no acceleration support ! I did add an nvidia card of my own
so it didn't bother me - but to limit lazarus applications to only those
machines with accelerated 3D would simply be a massively stupid thing
for at least another 5 years.
If you want hardware accelerated rendering - do it (optionally) on the
graphical system level - that's the direction that composition managers,
VISTA etc. all went - because the alternative is to start making a very
expensive piece of extra hardware a requirement to even running the
programs, even if they do not actually DO anything three dimensional.
A.J.
--
"Any sufficiently advanced technology is indistinguishable from magic" -
Clarke's law
"Any technology that is distinguishable from magic is insufficiently
advanced" -Gehm's corollary
"Any technologist that is distinguishable from a magician is
insufficiently advanced" - My corollary
The worlds worst webcomic: http://silentcoder.co.za/scartoonz
The worlds best cybercafe manager: http://outkafe.outkastsolutions.co.za
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