There are lots of options here... some more exotic than others. To get
started, take a look at our very general and straightforward implementation
in MOOSE:
https://github.com/idaholab/moose/blob/devel/framework/src/utils/RayTracing.C

Derek
On Tue, Apr 5, 2016 at 11:15 PM Tim Adowski <trado...@buffalo.edu> wrote:

> I am working on implementing a new QoI in GRINS, and as part of that I
> need to do a rayfire across the mesh.
>
> As input, I would have the (x,y) or (x,y,z) coordinates of the starting
> point on a boundary, and an angle at which to fire across.
>
> I was wondering if anyone has attempted something like this before.
>
> If so, I would appreciate any insights or code that could get me up and
> running faster.
>
> Thanks!
>
> ------------------------------------------------------------------------------
> _______________________________________________
> Libmesh-devel mailing list
> Libmesh-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/libmesh-devel
>
------------------------------------------------------------------------------
_______________________________________________
Libmesh-devel mailing list
Libmesh-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/libmesh-devel

Reply via email to