I would hold off on putting it in libMesh proper for a bit. I'm actually in the middle of writing a paper on a new ray tracing algorithm that scales out to 10,000 cores (so far). I plan on putting that algorithm into libMesh when I'm finished.
That will probably be sometime this summer (I was targeting SC16, but, while I have results... I don't have a finished paper yet for various reasons). You can get started with this simple algorithm for now, but if you were to put it in libMesh I would want to take it back out pretty soon. Derek On Wed, Apr 6, 2016 at 9:00 AM Roy Stogner <royst...@ices.utexas.edu> wrote: > > On Wed, 6 Apr 2016, Paul T. Bauman wrote: > > > Thanks Derek! > > Likewise! > > > All: Would there be interest in having this in libMesh proper? > > If it's general enough for you and if the MOOSE folks agree, then > definitely. > > The only downside I can see is that I'd be tempted to add more APIs > for ParallelMesh compatibility and use it to replace some inferior > FIN-S code, and I have no time nor funding for either. > --- > Roy >
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