I would hold off on putting it in libMesh proper for a bit. I'm actually in
the middle of writing a paper on a new ray tracing algorithm that scales
out to 10,000 cores (so far). I plan on putting that algorithm into libMesh
when I'm finished.

That will probably be sometime this summer (I was targeting SC16, but,
while I have results... I don't have a finished paper yet for various
reasons).

You can get started with this simple algorithm for now, but if you were to
put it in libMesh I would want to take it back out pretty soon.

Derek
On Wed, Apr 6, 2016 at 9:00 AM Roy Stogner <royst...@ices.utexas.edu> wrote:

>
> On Wed, 6 Apr 2016, Paul T. Bauman wrote:
>
> > Thanks Derek!
>
> Likewise!
>
> > All: Would there be interest in having this in libMesh proper?
>
> If it's general enough for you and if the MOOSE folks agree, then
> definitely.
>
> The only downside I can see is that I'd be tempted to add more APIs
> for ParallelMesh compatibility and use it to replace some inferior
> FIN-S code, and I have no time nor funding for either.
> ---
> Roy
>
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