On Wed, Apr 6, 2016 at 9:15 AM, Derek Gaston <fried...@gmail.com> wrote:

> I would hold off on putting it in libMesh proper for a bit. I'm actually
> in the middle of writing a paper on a new ray tracing algorithm that scales
> out to 10,000 cores (so far). I plan on putting that algorithm into libMesh
> when I'm finished.
>
> That will probably be sometime this summer (I was targeting SC16, but,
> while I have results... I don't have a finished paper yet for various
> reasons).
>
> You can get started with this simple algorithm for now, but if you were to
> put it in libMesh I would want to take it back out pretty soon.


Cool, sounds good. I don't anticipate needing more than hundreds of cores
for the problem of immediate interest, so the more simplistic algorithm
will suit us just fine. Tim: Just drop it locally in the QoI you're working
on and we can migrate later. Looking forward to seeing your paper, Derek!

Best,

Paul
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