Thanks Derek! Tim: That looks pretty much like the outline we discussed
yesterday.

All: Would there be interest in having this in libMesh proper?

On Wed, Apr 6, 2016 at 1:30 AM, Derek Gaston <fried...@gmail.com> wrote:

> There are lots of options here... some more exotic than others. To get
> started, take a look at our very general and straightforward implementation
> in MOOSE:
> https://github.com/idaholab/moose/blob/devel/framework/src/utils/RayTracing.C
>
> Derek
> On Tue, Apr 5, 2016 at 11:15 PM Tim Adowski <trado...@buffalo.edu> wrote:
>
>> I am working on implementing a new QoI in GRINS, and as part of that I
>> need to do a rayfire across the mesh.
>>
>> As input, I would have the (x,y) or (x,y,z) coordinates of the starting
>> point on a boundary, and an angle at which to fire across.
>>
>> I was wondering if anyone has attempted something like this before.
>>
>> If so, I would appreciate any insights or code that could get me up and
>> running faster.
>>
>> Thanks!
>>
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