Thanks Derek! Tim: That looks pretty much like the outline we discussed yesterday.
All: Would there be interest in having this in libMesh proper? On Wed, Apr 6, 2016 at 1:30 AM, Derek Gaston <fried...@gmail.com> wrote: > There are lots of options here... some more exotic than others. To get > started, take a look at our very general and straightforward implementation > in MOOSE: > https://github.com/idaholab/moose/blob/devel/framework/src/utils/RayTracing.C > > Derek > On Tue, Apr 5, 2016 at 11:15 PM Tim Adowski <trado...@buffalo.edu> wrote: > >> I am working on implementing a new QoI in GRINS, and as part of that I >> need to do a rayfire across the mesh. >> >> As input, I would have the (x,y) or (x,y,z) coordinates of the starting >> point on a boundary, and an angle at which to fire across. >> >> I was wondering if anyone has attempted something like this before. >> >> If so, I would appreciate any insights or code that could get me up and >> running faster. >> >> Thanks! >> >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Libmesh-devel mailing list >> Libmesh-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/libmesh-devel >> > > > ------------------------------------------------------------------------------ > > _______________________________________________ > Libmesh-devel mailing list > Libmesh-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/libmesh-devel > >
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