Forgive my ignorance on this, but I'm not familiar with rayfire, I was hoping someone could enlighten me. Does this refer to raytracing? What are the applications of that in the context of FEA/CFD? Is there a good reference someone can point me to?
David On Wed, Apr 6, 2016 at 9:15 AM, Derek Gaston <fried...@gmail.com> wrote: > I would hold off on putting it in libMesh proper for a bit. I'm actually > in the middle of writing a paper on a new ray tracing algorithm that scales > out to 10,000 cores (so far). I plan on putting that algorithm into libMesh > when I'm finished. > > That will probably be sometime this summer (I was targeting SC16, but, > while I have results... I don't have a finished paper yet for various > reasons). > > You can get started with this simple algorithm for now, but if you were to > put it in libMesh I would want to take it back out pretty soon. > > Derek > On Wed, Apr 6, 2016 at 9:00 AM Roy Stogner <royst...@ices.utexas.edu> > wrote: > >> >> On Wed, 6 Apr 2016, Paul T. Bauman wrote: >> >> > Thanks Derek! >> >> Likewise! >> >> > All: Would there be interest in having this in libMesh proper? >> >> If it's general enough for you and if the MOOSE folks agree, then >> definitely. >> >> The only downside I can see is that I'd be tempted to add more APIs >> for ParallelMesh compatibility and use it to replace some inferior >> FIN-S code, and I have no time nor funding for either. >> --- >> Roy >> > > > ------------------------------------------------------------------------------ > > _______________________________________________ > Libmesh-devel mailing list > Libmesh-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/libmesh-devel > >
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