Forgive my ignorance on this, but I'm not familiar with rayfire, I was
hoping someone could enlighten me. Does this refer to raytracing? What are
the applications of that in the context of FEA/CFD? Is there a good
reference someone can point me to?

David


On Wed, Apr 6, 2016 at 9:15 AM, Derek Gaston <fried...@gmail.com> wrote:

> I would hold off on putting it in libMesh proper for a bit. I'm actually
> in the middle of writing a paper on a new ray tracing algorithm that scales
> out to 10,000 cores (so far). I plan on putting that algorithm into libMesh
> when I'm finished.
>
> That will probably be sometime this summer (I was targeting SC16, but,
> while I have results... I don't have a finished paper yet for various
> reasons).
>
> You can get started with this simple algorithm for now, but if you were to
> put it in libMesh I would want to take it back out pretty soon.
>
> Derek
> On Wed, Apr 6, 2016 at 9:00 AM Roy Stogner <royst...@ices.utexas.edu>
> wrote:
>
>>
>> On Wed, 6 Apr 2016, Paul T. Bauman wrote:
>>
>> > Thanks Derek!
>>
>> Likewise!
>>
>> > All: Would there be interest in having this in libMesh proper?
>>
>> If it's general enough for you and if the MOOSE folks agree, then
>> definitely.
>>
>> The only downside I can see is that I'd be tempted to add more APIs
>> for ParallelMesh compatibility and use it to replace some inferior
>> FIN-S code, and I have no time nor funding for either.
>> ---
>> Roy
>>
>
>
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