>>Time for a tip:
>
>Since Kerry's fadeout script will take 255 frames to fade, rather
>than a time duration, (as was originally desired), here's a
>workaround/trick.
>
>use the sound channel to do the Lingo fade for you.
>
>In the frame channel before the one on which you want to hold while
>the QT soundtrack is being faded out, do this:
>
>on exitFrame me
>   sound(7).fadeOut(3000)  -- this sets the fade time = 3000 millesecs = 3 
>secs
>end
>
>& in the frame handler for the 'hold' frame:
>
>on exitFrame me
>   x = sound(7).volume
>   sprite(4).volume = x    -- this presumes that the qt sprite is in 
>channel 4
>   if x > 1 then go the frame
>   else sound(7) = 255     -- <optional> this resets the sound channel.
>end
>
>In this way, the sound channel fadeOut, fadeIn, & most importantly:
>the arbitrary fadeTo can be used to do a time-based Lingo-tween to
>nearly any Lingo property.
>
>


When I used this code, ( in the frame handler for the 'hold' frame),

I received the following debugger message :

'Script Error: Expected =

else sound (7) = ?255'


Where is sound (7)? Was this an arbitrary channel chosen?

However, when I removed this optional line, the music continues playing and 
does not stop.

Why is that?




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