Brian Paul wrote: > David Cole wrote: >> Would you suspect a bug in mesa itself or might we be using something in >> VTK in an unexpected fashion...? > > I recently "improved" the vert/frag program reference counting to fix > another issue. Looks like there's still a bug or two. > > Could you send me a stack trace for one of the failing cases?
#0 0x00002b43596f71d5 in raise () from /lib/libc.so.6 #1 0x00002b43596f8680 in abort () from /lib/libc.so.6 #2 0x00002b43596f075f in __assert_fail () from /lib/libc.so.6 #3 0x00002b435549fa7c in _mesa_delete_program (ctx=<value optimized out>, prog=0x9cdb40) at shader/program.c:306 #4 0x00002b43554ab25d in _mesa_free_shader (ctx=0x689450, sh=0x9cb960) at shader/shader_api.c:251 #5 0x00002b43554abf5d in _mesa_reference_shader (ctx=0x689450, ptr=0x7fff57fe6da8, sh=0x0) at shader/shader_api.c:288 #6 0x00002b43554ac0ca in _mesa_delete_shader (ctx=0x689450, shader=<value optimized out>) at shader/shader_api.c:593 #7 0x00002b4352faa508 in vtkOpenGLRenderer::DeviceRenderTranslucentPolygonalGeometry (this=0x6465a0) -Brad ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
