Brian Paul wrote:
> David Cole wrote:
>> Would you suspect a bug in mesa itself or might we be using something in 
>> VTK in an unexpected fashion...?
> 
> I recently "improved" the vert/frag program reference counting to fix 
> another issue.  Looks like there's still a bug or two.
> 
> Could you send me a stack trace for one of the failing cases?

#0  0x00002b43596f71d5 in raise () from /lib/libc.so.6
#1  0x00002b43596f8680 in abort () from /lib/libc.so.6
#2  0x00002b43596f075f in __assert_fail () from /lib/libc.so.6
#3  0x00002b435549fa7c in _mesa_delete_program (ctx=<value optimized
out>, prog=0x9cdb40) at shader/program.c:306
#4  0x00002b43554ab25d in _mesa_free_shader (ctx=0x689450, sh=0x9cb960)
at shader/shader_api.c:251
#5  0x00002b43554abf5d in _mesa_reference_shader (ctx=0x689450,
ptr=0x7fff57fe6da8, sh=0x0) at shader/shader_api.c:288
#6  0x00002b43554ac0ca in _mesa_delete_shader (ctx=0x689450,
shader=<value optimized out>) at shader/shader_api.c:593
#7  0x00002b4352faa508 in
vtkOpenGLRenderer::DeviceRenderTranslucentPolygonalGeometry (this=0x6465a0)

-Brad

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