Brian Paul wrote:
> Brad King wrote:
>> This was broken again by 'ade5083'.  A stack trace is below (as of 
>> 'fd59f19').
>>
>> -Brad
>>
>> #0  fetch_texel_lod (ctx=0x689450, texcoord=0x7fff16a0a8e0, lambda=0, 
>> unit=2, color=0x7fff16a0a910) at swrast/s_fragprog.c:47
>> #1  0x00002ad796a76992 in _mesa_execute_program (ctx=0x689450, 
>> program=0x9d9b70, machine=0x6c4a90) at shader/prog_execute.c:328
>> #2  0x00002ad796a9d2dc in _swrast_exec_fragment_program (ctx=0x689450, 
>> span=0x7fff16a0ebc0) at swrast/s_fragprog.c:162
>> #3  0x00002ad796aa4e8b in _swrast_write_rgba_span (ctx=0x689450, 
>> span=0x7fff16a0ebc0) at swrast/s_span.c:1206
>> #4  0x00002ad796ac616d in general_triangle (ctx=0x689450, v0=<value 
>> optimized out>, v1=<value optimized out>, v2=0x2ad79be832d0) at 
>> swrast/s_tritemp.h:862
>> #5  0x00002ad796a3ba2a in _tnl_render_triangles_verts (ctx=0x689450, 
>> start=<value optimized out>, count=756, flags=<value optimized out>) 
>> at tnl/t_vb_rendertmp.h:163
>> #6  0x00002ad796a3d895 in run_render (ctx=0x689450, stage=<value 
>> optimized out>) at tnl/t_vb_render.c:320
>> #7  0x00002ad796a34827 in _tnl_run_pipeline (ctx=0x689450) at 
>> tnl/t_pipeline.c:158
>> #8  0x00002ad796a34d41 in _tnl_draw_prims (ctx=0x689450, 
>> arrays=0x6c8d68, prim=0x21f61b0, nr_prims=1, ib=0x0, min_index=<value 
>> optimized out>, max_index=755) at tnl/t_draw.c:402
>> #9  0x00002ad796a33ce6 in vbo_save_playback_vertex_list (ctx=0x689450, 
>> data=<value optimized out>) at vbo/vbo_save_draw.c:220
>> #10 0x00002ad7969936aa in execute_list (ctx=0x689450, list=<value 
>> optimized out>) at main/dlist.c:5757
>> #11 0x00002ad796995f6a in _mesa_CallList (list=3) at main/dlist.c:6841
>> #12 0x00002ad79454f6cc in vtkOpenGLDisplayListPainter::RenderInternal 
>> (this=0x66a500, renderer=0x6465a0, actor=0x66d500, typeflags=255)
>>
> 
> This is unrelated to the refcounting changes.
> 
> Does the program use GLSL?  Or ARB_fragment_program?

Yes, it's the same depth peeling test as always:

http://www.vtk.org/Wiki/VTK/Depth_Peeling#Required_OpenGL_extensions

-Brad

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