Brad King wrote:
> Brad King wrote:
>> Brian Paul wrote:
>>> Thanks, Brad.  I've checked in some fixes to git.  Let me know if that
>>> helps.
>> I've updated to 57e222d and it fixes the test case for the stack trace I
>> sent.  I'm running the rest of the tests now.
> 
> This was broken again by 'ade5083'.  A stack trace is below (as of 'fd59f19').
> 
> -Brad
> 
> #0  fetch_texel_lod (ctx=0x689450, texcoord=0x7fff16a0a8e0, lambda=0, unit=2, 
> color=0x7fff16a0a910) at swrast/s_fragprog.c:47
> #1  0x00002ad796a76992 in _mesa_execute_program (ctx=0x689450, 
> program=0x9d9b70, machine=0x6c4a90) at shader/prog_execute.c:328
> #2  0x00002ad796a9d2dc in _swrast_exec_fragment_program (ctx=0x689450, 
> span=0x7fff16a0ebc0) at swrast/s_fragprog.c:162
> #3  0x00002ad796aa4e8b in _swrast_write_rgba_span (ctx=0x689450, 
> span=0x7fff16a0ebc0) at swrast/s_span.c:1206
> #4  0x00002ad796ac616d in general_triangle (ctx=0x689450, v0=<value optimized 
> out>, v1=<value optimized out>, v2=0x2ad79be832d0) at swrast/s_tritemp.h:862
> #5  0x00002ad796a3ba2a in _tnl_render_triangles_verts (ctx=0x689450, 
> start=<value optimized out>, count=756, flags=<value optimized out>) at 
> tnl/t_vb_rendertmp.h:163
> #6  0x00002ad796a3d895 in run_render (ctx=0x689450, stage=<value optimized 
> out>) at tnl/t_vb_render.c:320
> #7  0x00002ad796a34827 in _tnl_run_pipeline (ctx=0x689450) at 
> tnl/t_pipeline.c:158
> #8  0x00002ad796a34d41 in _tnl_draw_prims (ctx=0x689450, arrays=0x6c8d68, 
> prim=0x21f61b0, nr_prims=1, ib=0x0, min_index=<value optimized out>, 
> max_index=755) at tnl/t_draw.c:402
> #9  0x00002ad796a33ce6 in vbo_save_playback_vertex_list (ctx=0x689450, 
> data=<value optimized out>) at vbo/vbo_save_draw.c:220
> #10 0x00002ad7969936aa in execute_list (ctx=0x689450, list=<value optimized 
> out>) at main/dlist.c:5757
> #11 0x00002ad796995f6a in _mesa_CallList (list=3) at main/dlist.c:6841
> #12 0x00002ad79454f6cc in vtkOpenGLDisplayListPainter::RenderInternal 
> (this=0x66a500, renderer=0x6465a0, actor=0x66d500, typeflags=255)
> 

This is unrelated to the refcounting changes.

Does the program use GLSL?  Or ARB_fragment_program?

-Brian


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