Brad King wrote:
> Brian Paul wrote:
>> Brad King wrote:
>>> This was broken again by 'ade5083'.  A stack trace is below (as of 
>>> 'fd59f19').
>>>
>>> -Brad
>>>
>>> #0  fetch_texel_lod (ctx=0x689450, texcoord=0x7fff16a0a8e0, lambda=0, 
>>> unit=2, color=0x7fff16a0a910) at swrast/s_fragprog.c:47
>>> #1  0x00002ad796a76992 in _mesa_execute_program (ctx=0x689450, 
>>> program=0x9d9b70, machine=0x6c4a90) at shader/prog_execute.c:328
>>> #2  0x00002ad796a9d2dc in _swrast_exec_fragment_program 
>>> (ctx=0x689450, span=0x7fff16a0ebc0) at swrast/s_fragprog.c:162
>>> #3  0x00002ad796aa4e8b in _swrast_write_rgba_span (ctx=0x689450, 
>>> span=0x7fff16a0ebc0) at swrast/s_span.c:1206
>>> #4  0x00002ad796ac616d in general_triangle (ctx=0x689450, v0=<value 
>>> optimized out>, v1=<value optimized out>, v2=0x2ad79be832d0) at 
>>> swrast/s_tritemp.h:862
>>> #5  0x00002ad796a3ba2a in _tnl_render_triangles_verts (ctx=0x689450, 
>>> start=<value optimized out>, count=756, flags=<value optimized out>) 
>>> at tnl/t_vb_rendertmp.h:163
>>> #6  0x00002ad796a3d895 in run_render (ctx=0x689450, stage=<value 
>>> optimized out>) at tnl/t_vb_render.c:320
>>> #7  0x00002ad796a34827 in _tnl_run_pipeline (ctx=0x689450) at 
>>> tnl/t_pipeline.c:158
>>> #8  0x00002ad796a34d41 in _tnl_draw_prims (ctx=0x689450, 
>>> arrays=0x6c8d68, prim=0x21f61b0, nr_prims=1, ib=0x0, min_index=<value 
>>> optimized out>, max_index=755) at tnl/t_draw.c:402
>>> #9  0x00002ad796a33ce6 in vbo_save_playback_vertex_list 
>>> (ctx=0x689450, data=<value optimized out>) at vbo/vbo_save_draw.c:220
>>> #10 0x00002ad7969936aa in execute_list (ctx=0x689450, list=<value 
>>> optimized out>) at main/dlist.c:5757
>>> #11 0x00002ad796995f6a in _mesa_CallList (list=3) at main/dlist.c:6841
>>> #12 0x00002ad79454f6cc in vtkOpenGLDisplayListPainter::RenderInternal 
>>> (this=0x66a500, renderer=0x6465a0, actor=0x66d500, typeflags=255)
>>>
>>
>> This is unrelated to the refcounting changes.
>>
>> Does the program use GLSL?  Or ARB_fragment_program?
> 
> Yes, it's the same depth peeling test as always:
> 
> http://www.vtk.org/Wiki/VTK/Depth_Peeling#Required_OpenGL_extensions

It wasn't crashing for me, but it wasn't rendering correctly either. 
With my recent check-ins though it seems OK.

Retest?

-Brian


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