Brian Paul wrote: > Brad King wrote: >> Brian Paul wrote: >>> Does the program use GLSL? Or ARB_fragment_program? >> >> Yes, it's the same depth peeling test as always: >> >> http://www.vtk.org/Wiki/VTK/Depth_Peeling#Required_OpenGL_extensions > > It wasn't crashing for me, but it wasn't rendering correctly either. > With my recent check-ins though it seems OK. > > Retest?
Great, it works as of 'b539b61'. Thanks! -Brad ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
