Brad King wrote:
> Brian Paul wrote:
>> David Cole wrote:
>>> Would you suspect a bug in mesa itself or might we be using something in 
>>> VTK in an unexpected fashion...?
>> I recently "improved" the vert/frag program reference counting to fix 
>> another issue.  Looks like there's still a bug or two.
>>
>> Could you send me a stack trace for one of the failing cases?
> 
> #0  0x00002b43596f71d5 in raise () from /lib/libc.so.6
> #1  0x00002b43596f8680 in abort () from /lib/libc.so.6
> #2  0x00002b43596f075f in __assert_fail () from /lib/libc.so.6
> #3  0x00002b435549fa7c in _mesa_delete_program (ctx=<value optimized
> out>, prog=0x9cdb40) at shader/program.c:306
> #4  0x00002b43554ab25d in _mesa_free_shader (ctx=0x689450, sh=0x9cb960)
> at shader/shader_api.c:251
> #5  0x00002b43554abf5d in _mesa_reference_shader (ctx=0x689450,
> ptr=0x7fff57fe6da8, sh=0x0) at shader/shader_api.c:288
> #6  0x00002b43554ac0ca in _mesa_delete_shader (ctx=0x689450,
> shader=<value optimized out>) at shader/shader_api.c:593
> #7  0x00002b4352faa508 in
> vtkOpenGLRenderer::DeviceRenderTranslucentPolygonalGeometry (this=0x6465a0)

Thanks, Brad.  I've checked in some fixes to git.  Let me know if that 
helps.

-Brian


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