Brad King wrote: > Brian Paul wrote: >> David Cole wrote: >>> Would you suspect a bug in mesa itself or might we be using something in >>> VTK in an unexpected fashion...? >> I recently "improved" the vert/frag program reference counting to fix >> another issue. Looks like there's still a bug or two. >> >> Could you send me a stack trace for one of the failing cases? > > #0 0x00002b43596f71d5 in raise () from /lib/libc.so.6 > #1 0x00002b43596f8680 in abort () from /lib/libc.so.6 > #2 0x00002b43596f075f in __assert_fail () from /lib/libc.so.6 > #3 0x00002b435549fa7c in _mesa_delete_program (ctx=<value optimized > out>, prog=0x9cdb40) at shader/program.c:306 > #4 0x00002b43554ab25d in _mesa_free_shader (ctx=0x689450, sh=0x9cb960) > at shader/shader_api.c:251 > #5 0x00002b43554abf5d in _mesa_reference_shader (ctx=0x689450, > ptr=0x7fff57fe6da8, sh=0x0) at shader/shader_api.c:288 > #6 0x00002b43554ac0ca in _mesa_delete_shader (ctx=0x689450, > shader=<value optimized out>) at shader/shader_api.c:593 > #7 0x00002b4352faa508 in > vtkOpenGLRenderer::DeviceRenderTranslucentPolygonalGeometry (this=0x6465a0)
Thanks, Brad. I've checked in some fixes to git. Let me know if that helps. -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
