Hi Andre, I've been using your patch that enables pbo on r600: http://cgit.freedesktop.org/~andrem/mesa/commit/?h=r600-test&id=6ee755760d124c85bdfd121fd491f68fccca84f7
Are you considering enabling it in Mesa 7.8? Some games won't even start without pbo support (for example Heroes of Newerth). Even if gameplay isn't perfect (there are some rendering artifacts[1], and some effects are slow [2]) at least the game starts with that patch. [1] which is not related to your pbo patch, I see artifacts w/o it too in other games, and blender: https://bugs.freedesktop.org/show_bug.cgi?id=26735 [2] which can be turned off, like refraction Best regards, --Edwin ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev