Hi Andre,

I've been using your patch that enables pbo on r600:
http://cgit.freedesktop.org/~andrem/mesa/commit/?h=r600-test&id=6ee755760d124c85bdfd121fd491f68fccca84f7

Are you considering enabling it in Mesa 7.8?

Some games won't even start without pbo support (for example Heroes of
Newerth).

Even if gameplay isn't perfect (there are some rendering artifacts[1],
and some effects are slow [2]) at least the game starts with that patch.

[1] which is not related to your pbo patch, I see artifacts w/o it too
in other games, and blender:
https://bugs.freedesktop.org/show_bug.cgi?id=26735
[2] which can be turned off, like refraction

Best regards,
--Edwin

------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to