2010/3/6 Corbin Simpson <mostawesomed...@gmail.com>:
> HoN needs PBOs? How annoying.
>
> I'll pull in the patch if nobody else says anything, but I'd much
> prefer that Alex or somebody else more familiar with r600 do it.
>

Is that patch all that's needed for pbos?  I was under the impression
there was more work involved, but I haven't really had a chance to
look into it further.

Alex

> ~ C.
>
> 2010/3/6 Török Edwin <edwinto...@gmail.com>:
>> Hi Andre,
>>
>> I've been using your patch that enables pbo on r600:
>> http://cgit.freedesktop.org/~andrem/mesa/commit/?h=r600-test&id=6ee755760d124c85bdfd121fd491f68fccca84f7
>>
>> Are you considering enabling it in Mesa 7.8?
>>
>> Some games won't even start without pbo support (for example Heroes of
>> Newerth).
>>
>> Even if gameplay isn't perfect (there are some rendering artifacts[1],
>> and some effects are slow [2]) at least the game starts with that patch.
>>
>> [1] which is not related to your pbo patch, I see artifacts w/o it too
>> in other games, and blender:
>> https://bugs.freedesktop.org/show_bug.cgi?id=26735
>> [2] which can be turned off, like refraction
>>
>> Best regards,
>> --Edwin
>>
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>
>
>
> --
> Only fools are easily impressed by what is only
> barely beyond their reach. ~ Unknown
>
> Corbin Simpson
> <mostawesomed...@gmail.com>
>
> ------------------------------------------------------------------------------
> Download Intel&#174; Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> _______________________________________________
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>

------------------------------------------------------------------------------
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proactively, and fine-tune applications for parallel performance.
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http://p.sf.net/sfu/intel-sw-dev
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