-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Török Edwin wrote: > Hi Andre, > > I've been using your patch that enables pbo on r600: > http://cgit.freedesktop.org/~andrem/mesa/commit/?h=r600-test&id=6ee755760d124c85bdfd121fd491f68fccca84f7 > > Are you considering enabling it in Mesa 7.8?
At this point the 7.8 branch is open for bug fixes *only*. The announcement that the 7.8 branch would be created on March 5th went out on February 23th, and the release plan was discussed quite a few times before that. That was plenty of time to nominate patches for inclusion. It's probably okay to just enable ARB_pixel_buffer_object, but I'd be a bit nervous about the rest. OpenGL 2.1 is more than just PBOs and GLSL 1.20. Do the piglit and glean PBO tests pass on r600 with this patch? > Some games won't even start without pbo support (for example Heroes of > Newerth). > > Even if gameplay isn't perfect (there are some rendering artifacts[1], > and some effects are slow [2]) at least the game starts with that patch. > > [1] which is not related to your pbo patch, I see artifacts w/o it too > in other games, and blender: > https://bugs.freedesktop.org/show_bug.cgi?id=26735 > [2] which can be turned off, like refraction -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkuS3nMACgkQX1gOwKyEAw/jjQCcCT12MRnmcyzXT9T/KtxTPzA/ j6YAn00kNPUt/gFAwbfY+cBFojGj/oEk =3PRS -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev