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Török Edwin wrote:
> Hi Andre,
> 
> I've been using your patch that enables pbo on r600:
> http://cgit.freedesktop.org/~andrem/mesa/commit/?h=r600-test&id=6ee755760d124c85bdfd121fd491f68fccca84f7
> 
> Are you considering enabling it in Mesa 7.8?

At this point the 7.8 branch is open for bug fixes *only*.  The
announcement that the 7.8 branch would be created on March 5th went out
on February 23th, and the release plan was discussed quite a few times
before that.  That was plenty of time to nominate patches for inclusion.

It's probably okay to just enable ARB_pixel_buffer_object, but I'd be a
bit nervous about the rest.  OpenGL 2.1 is more than just PBOs and GLSL
1.20.  Do the piglit and glean PBO tests pass on r600 with this patch?

> Some games won't even start without pbo support (for example Heroes of
> Newerth).
> 
> Even if gameplay isn't perfect (there are some rendering artifacts[1],
> and some effects are slow [2]) at least the game starts with that patch.
> 
> [1] which is not related to your pbo patch, I see artifacts w/o it too
> in other games, and blender:
> https://bugs.freedesktop.org/show_bug.cgi?id=26735
> [2] which can be turned off, like refraction
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