> > It's quite repeatable, if I hit CUE... CUE... CUE... once per > > second or so, there's an audio pause/gap and full waveform > > rewrite every time.
On Sun, 17 Feb 2008, Albert Santoni wrote: > I've never looked at fixing this because none of us understands how the > waveform view works. The code is _very_ messy, and needs a rewrite... Ouch! Wow, I didn't think waveform graphical generation would be that difficult... that kinda coding is way outside my experience unfortunately. Umm, a suggestion? Make the CUE function while playing to be, jump to cue point then pause. Then a PLAY from that spot might be better behaved? Gross, I know... > > It's a 2.4GHz dual core intel with 4gb of 1066MHz RAM, running > If you compile with the optimize=2 (Intel P4), optimize=3 (Intel Core), > or optimize=4 (Intel Core 2) flag appropriately, you'll should get a > respectable speed boost, which might help you lower your latency to > battle this problem. Thanks, I'll play with that. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mixxx-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mixxx-devel
