> > It's quite repeatable, if I hit CUE... CUE... CUE... once per
> > second or so, there's an audio pause/gap and full waveform
> > rewrite every time.

On Sun, 17 Feb 2008, Albert Santoni wrote:

> I've never looked at fixing this because none of us understands how the
> waveform view works. The code is _very_ messy, and needs a rewrite...

Ouch! Wow, I didn't think waveform graphical generation would be
that difficult... that kinda coding is way outside my experience
unfortunately.

Umm, a suggestion? Make the CUE function while playing to be,
jump to cue point then pause. Then a PLAY from that spot might
be better behaved? Gross, I know...



> > It's a 2.4GHz dual core intel with 4gb of 1066MHz RAM, running

> If you compile with the optimize=2 (Intel P4), optimize=3 (Intel Core),
> or optimize=4 (Intel Core 2) flag appropriately, you'll should get a
> respectable speed boost, which might help you lower your latency to
> battle this problem.

Thanks, I'll play with that.


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