> > > created. And it requires some extra calculations. But it is indeed a
good
> > > idea, since it doesn't need extra (slow) copying.
> >
> >Let's forget about an entire area covered by
> >fences, then. <:) I guess some NES games use
> >this technique.
>
> now some obscure "c script" :)
>
[...]
>
> using this, your whole map can be fenced.. only that 16x16 player-block
> needs extra copying.. (and other map-people too.... NO sprites :)
>
> please, don't bug me about this 'c-code' :)
No. I won't. The idea is indeed very good. I will use it.
> >The main character could be sprite-based, while
> >others could be shapes. Is it possible? Is it
> >any good?
>
> no!
>
> all characters should be true bitmaps!
4 OR'ed sprites are equivalent to a bitmap. And the drawing-process is much
faster.
> (great! finally some useful activity in this list :)
Where did you get that idea from???
~Grauw
--
>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<
email me: [EMAIL PROTECTED] or ICQ: 10196372
visit my homepage at http://grauw.blehq.org/
>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<
****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in
the body (not the subject) of the message.
Problems? contact [EMAIL PROTECTED]
More information on MSX can be found in the following places:
The MSX faq: http://www.faq.msxnet.org/
The MSX newsgroup: comp.sys.msx
The MSX IRC channel: #MSX on Undernet
****