>I'd say more: you could draw the fences directly
>in the tiles. When you have a character walking
>"over" a "fenced" tile, you just have to put a
>sprite over that particular tile. :)
well, this could be a nice idea, but with only 8 16x16 sprites at 1 row the
gfx are limited..
lets say 4 sprites for a nice full-color fence for 1 player (you)
then there's only 4 sprites left for only 1 other player.
and maybe 4 sprites for 1 fence is not enough..
if the screen is NOT 'scrolling' or moving then not much has to be copied
anyhow.. time enough to put that extra gfx on a fenced grass tile..
\/\/
****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in
the body (not the subject) of the message.
Problems? contact [EMAIL PROTECTED]
More information on MSX can be found in the following places:
The MSX faq: http://www.faq.msxnet.org/
The MSX newsgroup: comp.sys.msx
The MSX IRC channel: #MSX on Undernet
****