> > created. And it requires some extra calculations. But it is indeed a good
> > idea, since it doesn't need extra (slow) copying.
>
>Let's forget about an entire area covered by
>fences, then. <:) I guess some NES games use
>this technique.
now some obscure "c script" :)
fence ->
map{
char "a" == grass
char "b" == fenced grass
}
draw map;
put player; (bitmap, no sprite!)
if player(x,y)==fenced grass{
draw fence (without transparant color)
};
so if the player is on a fenced-grass-tile
then
draw grass;
draw player;
draw fence;
using this, your whole map can be fenced.. only that 16x16 player-block
needs extra copying.. (and other map-people too.... NO sprites :)
please, don't bug me about this 'c-code' :)
>The main character could be sprite-based, while
>others could be shapes. Is it possible? Is it
>any good?
no!
all characters should be true bitmaps!
\/\/
(great! finally some useful activity in this list :)
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