> > created. And it requires some extra calculations. But it is indeed a good
> > idea, since it doesn't need extra (slow) copying.
>
>Let's forget about an entire area covered by
>fences, then. <:) I guess some NES games use
>this technique.

now some obscure "c script"  :)

fence ->

map{
char "a" == grass
char "b" == fenced grass
}

draw map;
put player; (bitmap, no sprite!)
if player(x,y)==fenced grass{
         draw fence (without transparant color)
};

so if the player is on a fenced-grass-tile
then

draw grass;
draw player;
draw fence;

using this, your whole map can be fenced.. only that 16x16 player-block 
needs extra copying.. (and other map-people too.... NO sprites  :)

please, don't bug me about this 'c-code' :)


>The main character could be sprite-based, while
>others could be shapes. Is it possible? Is it
>any good?

no!

all characters should be true bitmaps!

\/\/

(great! finally some useful activity in this list :)


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