"Maarten van Strien (cs^tbl)" wrote:
> now some obscure "c script" :)
I like your c script. I wish I could
understand real C this easy... `:)
(...)
> using this, your whole map can be fenced.. only that 16x16 player-block
> needs extra copying.. (and other map-people too.... NO sprites :)
I'd say more: you could draw the fences directly
in the tiles. When you have a character walking
"over" a "fenced" tile, you just have to put a
sprite over that particular tile. :)
> please, don't bug me about this 'c-code' :)
Why? `:P~
> >The main character could be sprite-based, while
> >others could be shapes. Is it possible? Is it
> >any good?
> no!
> all characters should be true bitmaps!
With 8x8-scroll? Like Xak? :)
As long as there IS an engine, I wouldn't
mind having a smooth-scrolling sprite-based
engine, like Japanese NES RPGs, or a block-
scrolling bitmap-based engine, like Japanese
MSX2 RPGs. `:)
[]s,
----- Parn (ICQ#1693182)
/| | | |\
\| ___ |/ http://parn.cjb.net/
\/ ----- \/ Parn's Music Station
| | Game Music XMs and more!
-- -- Izati Abamehinam Etokafe Nan
****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in
the body (not the subject) of the message.
Problems? contact [EMAIL PROTECTED]
More information on MSX can be found in the following places:
The MSX faq: http://www.faq.msxnet.org/
The MSX newsgroup: comp.sys.msx
The MSX IRC channel: #MSX on Undernet
****