"Maarten van Strien (cs^tbl)" wrote:
> now some obscure "c script"  :)

I like your c script. I wish I could
understand real C this easy... `:)

(...)
> using this, your whole map can be fenced.. only that 16x16 player-block
> needs extra copying.. (and other map-people too.... NO sprites  :)

I'd say more: you could draw the fences directly
in the tiles. When you have a character walking
"over" a "fenced" tile, you just have to put a
sprite over that particular tile. :)

> please, don't bug me about this 'c-code' :)

Why? `:P~

> >The main character could be sprite-based, while
> >others could be shapes. Is it possible? Is it
> >any good?
> no!
> all characters should be true bitmaps!

With 8x8-scroll? Like Xak? :)

As long as there IS an engine, I wouldn't
mind having a smooth-scrolling sprite-based
engine, like Japanese NES RPGs, or a block-
scrolling bitmap-based engine, like Japanese
MSX2 RPGs. `:)

[]s,

   -----    Parn (ICQ#1693182)
 /| | | |\  
 \| ___ |/  http://parn.cjb.net/
\/ ----- \/ Parn's Music Station
    | |     Game Music XMs and more!
   -- --    Izati Abamehinam Etokafe Nan

****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in
the body (not the subject) of the message.
Problems? contact [EMAIL PROTECTED]
More information on MSX can be found in the following places:
 The MSX faq: http://www.faq.msxnet.org/
 The MSX newsgroup: comp.sys.msx
 The MSX IRC channel: #MSX on Undernet
****

Reply via email to