Dan At the time of that comment (2008 or 2009). It wasn't that the Foundry didn't have access to x64 version of Windows. The issue was that at that time the ffmpeg source code was only 32 bit and they hadn't created a 64 bit version yet.
-deke On Jun 6, 2012, at 19:53, Dan Walker <[email protected]> wrote: Hey, Thanks Adrian. Although this didn't quiet answer my post, I appreciate your feedback. What I'm blatantly asking the Community is, if you've successfully compiled the Nuke supplied ffmpegWriter and or ffmpegReader or any variation of this code and it's working on Windows7 Pro in Nuke6.3v+ and your interaction with the compiled plugin via Nuke's Write node looks like the screen grab Jimmy so kindly offered up, then "How did you accomplish this?". I'm told that I could install Visual Studio 2005 Win7 SP1 and the update for Vista/Win7, but I'm no C programmer and I'd really hate to waste more time thinking, by installing this and compiling, I'm all set. I've read over and over on others multiple attempts at compiling this on Windows and it not working. Although I have read that compiling on Linux is easy peasy and the ones who are fortunate enough to be on Linux also get this pre-compiled for use. The foundry's excuse for Windows is that they don't have access to Windows x64 (only 32) which leads me to think, how the hell did they compile Nuke6.3v7 64bit? Hmmm, maybe that was an old posting from Matt at the Foundry ( sorry Matt ). Again, I'm not a C programmer so if I sound like I don't know what I'm talkin about, there's my excuse. This isn't something proprietary, the code is there! All I'm searching for are the steps, compilers used, things to watch out for, etc... One would think with the amount of data on the internet, someone somewhere would have posted something. Sorry for coming off a bit terse but I've been researching this a little to long now. Thanks, Dan On Wed, Jun 6, 2012 at 4:00 PM, Adrian Baltowski <[email protected]>wrote: > Hi > > We need to creates tons of previews and send them to clients. So I wrote > mpeg writer based on ffmpeg libraries and we are using it all the time. It > is preseted for instance to create "mail-mpeg with audio" so artists don't > need to worry about any format settings; just create mail-mpegWriter, set > output path, choice audio file and click render- don't care about anything > else. > From my practice it's much better to have separate writers for different > formats. I strongly recommend this way even if your plugins's code is > almost the same. It's better and in the long term even simpler than > multi-format writer. > > > Best > Adrian > > > W dniu 2012-06-06 08:52:55 użytkownik Dan Walker <[email protected]> > napisał: > > Hi all, > > Wanted to know if anyone has compiled the ffmpegWriter and if so, do you > have type of info on how you're using it? Like, if the plugin is selected > in a Write node, what type of attributes are associated? Does it function > like the "advanced settings" for movie formats, etc... > > If you have successfully compiled this and you're using it, would love to > get a few screen grabs too. > > Wanting to see how it's implemented before delving into it and possibly > extending it. > > Thanks much!!! > > -Dan > > > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
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