Hi,

Did they mention if this would be Linux only, or also made for Windows/OSX?

Best Regards
Jimmy Christensen
Developer
Ghost A/S

On 07/06/12 17:10, ArnoB wrote:
Heya

I had a short conversation with Support recently about
ffmpeg and why I couldn't get it to work.
Even the pre-compiled version that comes with the Linux
release doesn't work for me.

It's indeed using old sources and doesn't support many
of the codecs any current release of ffmpeg does.

One thing they said though is that with the next major
release they'll include an updated ffmpeg reader/writer
compiled against the latest ffmpeg libs.

gr
Arno


On 7 jun 2012, at 13:47, Adrian Baltowski wrote:

Hi
Sorry, but I missed that Windows is a center of your question. I'm not
on Windows at all so i can't help... :(
But generally: ffmpegWriter and Reader in Nuke (and the sources
included in NDK) are based on very old ffmpeg libraries and on an old
API. You cannot compile it against current ffmpeg libraries. The code
have to be modify.
But even than keep in mind, that those plugins's implementation in
Nuke is quite limited and very simplified. There is no acces to
advanced codecs settings, no timecode support, no audio support, no
respects for colorspaces, support for 8 bit RGB pixel format only etc,
etc. To bring full functionality of modern ffmpeg libraries into the
Nuke, those plugins have to be developed almost from scratch. To do
that you need to be familiar not only with C/CPP language but also
with ffmpeg API, altogether with it's weirdness and traps. I did it
for ffmpegReader but not for Writer yet. It's on my long "to do" list.
Best
Adrian
W dniu 2012-06-07 08:39:19 użytkownik Dan Walker <[email protected]
<mailto:[email protected]>> napisał:

    Hey Jimmy,
    There is ProRes support in ffmpeg.
    -D

    On Wed, Jun 6, 2012 at 10:52 PM, Jimmy Christensen <[email protected]
    <mailto:[email protected]>> wrote:

        Would be really nice if Foundry would precompile the
        ffmpegwriter for Windows and with an updated libavcodec. Then
        we would have ProRes support in Windows too :)


        Best Regards
        Jimmy Christensen
        Developer
        Ghost A/S

        On 07/06/12 06:47, Deke Kincaid wrote:

            Dan

            At the time of that comment (2008 or 2009). It wasn't that
            the Foundry
            didn't have access to x64 version of Windows. The issue
            was that at
            that time the ffmpeg source code was only 32 bit and they
            hadn't created
            a 64 bit version yet.

            -deke

            On Jun 6, 2012, at 19:53, Dan Walker <[email protected]
            <mailto:[email protected]>
            <mailto:[email protected]
            <mailto:[email protected]>>> wrote:

                Hey,

                Thanks Adrian. Although this didn't quiet answer my
                post, I
                appreciate your feedback. What I'm blatantly asking
                the Community is,
                if you've successfully compiled the Nuke supplied
                ffmpegWriter and or
                ffmpegReader or any variation of this code and it's
                working on
                Windows7 Pro in Nuke6.3v+ and your interaction with
                the compiled
                plugin via Nuke's Write node looks like the screen
                grab Jimmy so
                kindly offered up, then "How did you accomplish this?".

                I'm told that I could install Visual Studio 2005 Win7
                SP1 and the
                update for Vista/Win7, but I'm no C programmer and I'd
                really hate to
                waste more time thinking, by installing this and
                compiling, I'm all
                set. I've read over and over on others multiple
                attempts at compiling
                this on Windows and it not working. Although I have
                read that
                compiling on Linux is easy peasy and the ones who are
                fortunate enough
                to be on Linux also get this pre-compiled for use. The
                foundry's
                excuse for Windows is that they don't have access to
                Windows x64 (only
                32) which leads me to think, how the hell did they
                compile Nuke6.3v7
                64bit? Hmmm, maybe that was an old posting from Matt
                at the Foundry (
                sorry Matt ). Again, I'm not a C programmer so if I
                sound like I
                don't know what I'm talkin about, there's my excuse.

                This isn't something proprietary, the code is there!
                All I'm
                searching for are the steps, compilers used, things to
                watch out for,
                etc... One would think with the amount of data on the
                internet,
                someone somewhere would have posted something.

                Sorry for coming off a bit terse but I've been
                researching this a
                little to long now.

                Thanks,

                Dan

                On Wed, Jun 6, 2012 at 4:00 PM, Adrian Baltowski
                <[email protected]
                <mailto:[email protected]>
                <mailto:[email protected]
                <mailto:[email protected]>>> wrote:

                Hi
                We need to creates tons of previews and send them to
                clients. So I
                wrote mpeg writer based on ffmpeg libraries and we are
                using it
                all the time. It is preseted for instance to create
                "mail-mpeg
                with audio" so artists don't need to worry about any
                format
                settings; just create mail-mpegWriter, set output
                path, choice
                audio file and click render- don't care about anything
                else.
                From my practice it's much better to have separate
                writers for
                different formats. I strongly recommend this way even
                if your
                plugins's code is almost the same. It's better and in
                the long
                term even simpler than multi-format writer.
                Best
                Adrian
                W dniu 2012-06-06 08:52:55 użytkownik Dan Walker
                <[email protected] <mailto:[email protected]>
                <mailto:[email protected]
                <mailto:[email protected]>>> napisał:


                Hi all,
                Wanted to know if anyone has compiled the ffmpegWriter
                and if
                so, do you have type of info on how you're using it?
                Like, if
                the plugin is selected in a Write node, what type of
                attributes are associated? Does it function like the
                "advanced settings" for movie formats, etc...
                If you have successfully compiled this and you're
                using it,
                would love to get a few screen grabs too.
                Wanting to see how it's implemented before delving
                into it and
                possibly extending it.
                Thanks much!!!
                -Dan


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