Hey Deke, Matts comment was posted 2/2010 to the thread you started in 1/2010 asking pretty much the same thing I'm asking 2.5 years later. And my comment came after hours of scouring the net reading anything related and for anyone that's successfully done this w/ some kind of steps taken to get there. You know how it is.
And other info I've read seems to point to a good 64-bit ffmpeg release roughly 2 months after your posting. [image: Post]<http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?p=9658&sid=1fe2af00248715c7e996050ac869a8c2#9658>Posted: Fri Feb 05, 2010 7:12 am Post subject: ffmpeg for win64? [image: Reply with quote]<http://forums.thefoundry.co.uk/phpBB2/posting.php?mode=quote&p=9658&sid=1fe2af00248715c7e996050ac869a8c2> ------------------------------ We don't have the 64 bit windows ffmpeg libraries in with nuke, so we wouldn't have built the plugin in the first place (or if we did, we'd pack the libraries in, whichever way you want to look at it). You'll need to build the read/write plugin yourself against your ffmpeg libs. We include the nuke ffmpeg reader/writer code in the NDK examples specifically so that people who want to can do that. Thanks for the correction. -D On Wed, Jun 6, 2012 at 9:47 PM, Deke Kincaid <[email protected]> wrote: > Dan > > At the time of that comment (2008 or 2009). It wasn't that the Foundry > didn't have access to x64 version of Windows. The issue was that at that > time the ffmpeg source code was only 32 bit and they hadn't created a 64 > bit version yet. > > -deke > > On Jun 6, 2012, at 19:53, Dan Walker <[email protected]> wrote: > > Hey, > > Thanks Adrian. Although this didn't quiet answer my post, I appreciate > your feedback. What I'm blatantly asking the Community is, if you've > successfully compiled the Nuke supplied ffmpegWriter and or ffmpegReader or > any variation of this code and it's working on Windows7 Pro in Nuke6.3v+ > and your interaction with the compiled plugin via Nuke's Write node looks > like the screen grab Jimmy so kindly offered up, then "How did you > accomplish this?". > > I'm told that I could install Visual Studio 2005 Win7 SP1 and the update > for Vista/Win7, but I'm no C programmer and I'd really hate to waste more > time thinking, by installing this and compiling, I'm all set. I've read > over and over on others multiple attempts at compiling this on Windows and > it not working. Although I have read that compiling on Linux is easy peasy > and the ones who are fortunate enough to be on Linux also get this > pre-compiled for use. The foundry's excuse for Windows is that they don't > have access to Windows x64 (only 32) which leads me to think, how the hell > did they compile Nuke6.3v7 64bit? Hmmm, maybe that was an old posting from > Matt at the Foundry ( sorry Matt ). Again, I'm not a C programmer so if I > sound like I don't know what I'm talkin about, there's my excuse. > > This isn't something proprietary, the code is there! All I'm searching > for are the steps, compilers used, things to watch out for, etc... One > would think with the amount of data on the internet, someone somewhere > would have posted something. > > Sorry for coming off a bit terse but I've been researching this a little > to long now. > > Thanks, > > Dan > > On Wed, Jun 6, 2012 at 4:00 PM, Adrian Baltowski <[email protected] > > wrote: > >> Hi >> >> We need to creates tons of previews and send them to clients. So I >> wrote mpeg writer based on ffmpeg libraries and we are using it all the >> time. It is preseted for instance to create "mail-mpeg with audio" so >> artists don't need to worry about any format settings; just create >> mail-mpegWriter, set output path, choice audio file and click render- don't >> care about anything else. >> From my practice it's much better to have separate writers for different >> formats. I strongly recommend this way even if your plugins's code is >> almost the same. It's better and in the long term even simpler than >> multi-format writer. >> >> >> Best >> Adrian >> >> >> W dniu 2012-06-06 08:52:55 użytkownik Dan Walker <[email protected]> >> napisał: >> >> Hi all, >> >> Wanted to know if anyone has compiled the ffmpegWriter and if so, do you >> have type of info on how you're using it? Like, if the plugin is selected >> in a Write node, what type of attributes are associated? Does it function >> like the "advanced settings" for movie formats, etc... >> >> If you have successfully compiled this and you're using it, would love to >> get a few screen grabs too. >> >> Wanting to see how it's implemented before delving into it and possibly >> extending it. >> >> Thanks much!!! >> >> -Dan >> >> >> >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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