That was probably because ffmpeg’s DNxHD outputs were totally broken at the 
time 6.3v6 was released.

-Nathan



From: Jacob Harris 
Sent: Friday, June 08, 2012 10:27 AM
To: Nuke Python discussion 
Subject: Re: [Nuke-python] ffmpegWriter

As would DNxHD. The 6.3v6 release notes mentioned it being blacklisted.



On Fri, Jun 8, 2012 at 2:46 AM, johannes amorosa 
<[email protected]> wrote:

  x264 4:4:4 lossless support would be great. 



  On 7 June 2012 17:10, ArnoB <[email protected]> wrote:

    Heya 

    I had a short conversation with Support recently about
    ffmpeg and why I couldn't get it to work.
    Even the pre-compiled version that comes with the Linux
    release doesn't work for me.

    It's indeed using old sources and doesn't support many
    of the codecs any current release of ffmpeg does.

    One thing they said though is that with the next major
    release they'll include an updated ffmpeg reader/writer
    compiled against the latest ffmpeg libs.

    gr
    Arno


    On 7 jun 2012, at 13:47, Adrian Baltowski wrote:

      Hi

      Sorry, but I missed that Windows is a center of your question. I'm not on 
Windows at all so i can't help... :(
      But generally: ffmpegWriter and Reader in Nuke (and the sources included 
in NDK) are based on very old ffmpeg libraries and on an old API. You cannot 
compile it against current ffmpeg libraries. The code have to be modify.
      But even than keep in mind, that those plugins's implementation in Nuke 
is quite limited and very simplified. There is no acces to advanced codecs 
settings, no timecode support, no audio support, no respects for colorspaces, 
support for 8 bit RGB pixel format only etc, etc. To bring full functionality 
of modern ffmpeg libraries into the Nuke, those plugins have to be developed 
almost from scratch. To do that you need to be familiar not only with C/CPP 
language but also with ffmpeg API, altogether with it's weirdness and traps. I 
did it for ffmpegReader but not for Writer yet. It's on my long "to do" list.


      Best
      Adrian



      W dniu 2012-06-07 08:39:19 użytkownik Dan Walker <[email protected]> 
napisał:
        Hey Jimmy, 

        There is ProRes support in ffmpeg.

        -D


        On Wed, Jun 6, 2012 at 10:52 PM, Jimmy Christensen <[email protected]> 
wrote:

          Would be really nice if Foundry would precompile the ffmpegwriter for 
Windows and with an updated libavcodec. Then we would have ProRes support in 
Windows too :) 


          Best Regards
          Jimmy Christensen
          Developer
          Ghost A/S


          On 07/06/12 06:47, Deke Kincaid wrote:
            Dan

            At the time of that comment (2008 or 2009). It wasn't that the 
Foundry
            didn't have access to x64 version of Windows. The issue was that at
            that time the ffmpeg source code was only 32 bit and they hadn't 
created
            a 64 bit version yet.

            -deke

            On Jun 6, 2012, at 19:53, Dan Walker <[email protected]
            <mailto:[email protected]>> wrote:


              Hey,

              Thanks Adrian. Although this didn't quiet answer my post, I
              appreciate your feedback. What I'm blatantly asking the Community 
is,
              if you've successfully compiled the Nuke supplied ffmpegWriter 
and or
              ffmpegReader or any variation of this code and it's working on
              Windows7 Pro in Nuke6.3v+ and your interaction with the compiled
              plugin via Nuke's Write node looks like the screen grab Jimmy so
              kindly offered up, then "How did you accomplish this?".

              I'm told that I could install Visual Studio 2005 Win7 SP1 and the
              update for Vista/Win7, but I'm no C programmer and I'd really 
hate to
              waste more time thinking, by installing this and compiling, I'm 
all
              set. I've read over and over on others multiple attempts at 
compiling
              this on Windows and it not working. Although I have read that
              compiling on Linux is easy peasy and the ones who are fortunate 
enough
              to be on Linux also get this pre-compiled for use. The foundry's
              excuse for Windows is that they don't have access to Windows x64 
(only
              32) which leads me to think, how the hell did they compile 
Nuke6.3v7
              64bit? Hmmm, maybe that was an old posting from Matt at the 
Foundry (
              sorry Matt ). Again, I'm not a C programmer so if I sound like I
              don't know what I'm talkin about, there's my excuse.

              This isn't something proprietary, the code is there! All I'm
              searching for are the steps, compilers used, things to watch out 
for,
              etc... One would think with the amount of data on the internet,
              someone somewhere would have posted something.

              Sorry for coming off a bit terse but I've been researching this a
              little to long now.

              Thanks,

              Dan

              On Wed, Jun 6, 2012 at 4:00 PM, Adrian Baltowski
              <[email protected] <mailto:[email protected]. pl>> 
wrote:

              Hi
              We need to creates tons of previews and send them to clients. So I
              wrote mpeg writer based on ffmpeg libraries and we are using it
              all the time. It is preseted for instance to create "mail-mpeg
              with audio" so artists don't need to worry about any format
              settings; just create mail-mpegWriter, set output path, choice
              audio file and click render- don't care about anything else.
              From my practice it's much better to have separate writers for
              different formats. I strongly recommend this way even if your
              plugins's code is almost the same. It's better and in the long
              term even simpler than multi-format writer.
              Best
              Adrian
              W dniu 2012-06-06 08:52:55 użytkownik Dan Walker
              <[email protected] <mailto:[email protected]>> napisał: 


              Hi all,
              Wanted to know if anyone has compiled the ffmpegWriter and if
              so, do you have type of info on how you're using it? Like, if
              the plugin is selected in a Write node, what type of
              attributes are associated? Does it function like the
              "advanced settings" for movie formats, etc...
              If you have successfully compiled this and you're using it,
              would love to get a few screen grabs too.
              Wanting to see how it's implemented before delving into it and
              possibly extending it.
              Thanks much!!!
              -Dan


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