As would DNxHD. The 6.3v6 release notes mentioned it being blacklisted.
On Fri, Jun 8, 2012 at 2:46 AM, johannes amorosa < [email protected]> wrote: > x264 4:4:4 lossless support would be great. > > > On 7 June 2012 17:10, ArnoB <[email protected]> wrote: > >> Heya >> >> I had a short conversation with Support recently about >> ffmpeg and why I couldn't get it to work. >> Even the pre-compiled version that comes with the Linux >> release doesn't work for me. >> >> It's indeed using old sources and doesn't support many >> of the codecs any current release of ffmpeg does. >> >> One thing they said though is that with the next major >> release they'll include an updated ffmpeg reader/writer >> compiled against the latest ffmpeg libs. >> >> gr >> Arno >> >> >> On 7 jun 2012, at 13:47, Adrian Baltowski wrote: >> >> Hi >> >> Sorry, but I missed that Windows is a center of your question. I'm not >> on Windows at all so i can't help... :( >> But generally: ffmpegWriter and Reader in Nuke (and the sources included >> in NDK) are based on very old ffmpeg libraries and on an old API. You >> cannot compile it against current ffmpeg libraries. The code have to be >> modify. >> But even than keep in mind, that those plugins's implementation in Nuke >> is quite limited and very simplified. There is no acces to advanced codecs >> settings, no timecode support, no audio support, no respects for >> colorspaces, support for 8 bit RGB pixel format only etc, etc. To bring >> full functionality of modern ffmpeg libraries into the Nuke, those plugins >> have to be developed almost from scratch. To do that you need to be >> familiar not only with C/CPP language but also with ffmpeg API, altogether >> with it's weirdness and traps. I did it for ffmpegReader but not for Writer >> yet. It's on my long "to do" list. >> >> >> Best >> Adrian >> >> >> >> W dniu 2012-06-07 08:39:19 użytkownik Dan Walker <[email protected]> >> napisał: >> >> Hey Jimmy, >> >> There is ProRes support in ffmpeg. >> >> -D >> >> On Wed, Jun 6, 2012 at 10:52 PM, Jimmy Christensen <[email protected]>wrote: >> >>> Would be really nice if Foundry would precompile the ffmpegwriter for >>> Windows and with an updated libavcodec. Then we would have ProRes support >>> in Windows too :) >>> >>> >>> Best Regards >>> Jimmy Christensen >>> Developer >>> Ghost A/S >>> >>> On 07/06/12 06:47, Deke Kincaid wrote: >>> >>>> Dan >>>> >>>> At the time of that comment (2008 or 2009). It wasn't that the Foundry >>>> didn't have access to x64 version of Windows. The issue was that at >>>> that time the ffmpeg source code was only 32 bit and they hadn't created >>>> a 64 bit version yet. >>>> >>>> -deke >>>> >>>> On Jun 6, 2012, at 19:53, Dan Walker <[email protected] >>>> <mailto:[email protected]>> wrote: >>>> >>>> Hey, >>>>> >>>>> Thanks Adrian. Although this didn't quiet answer my post, I >>>>> appreciate your feedback. What I'm blatantly asking the Community is, >>>>> if you've successfully compiled the Nuke supplied ffmpegWriter and or >>>>> ffmpegReader or any variation of this code and it's working on >>>>> Windows7 Pro in Nuke6.3v+ and your interaction with the compiled >>>>> plugin via Nuke's Write node looks like the screen grab Jimmy so >>>>> kindly offered up, then "How did you accomplish this?". >>>>> >>>>> I'm told that I could install Visual Studio 2005 Win7 SP1 and the >>>>> update for Vista/Win7, but I'm no C programmer and I'd really hate to >>>>> waste more time thinking, by installing this and compiling, I'm all >>>>> set. I've read over and over on others multiple attempts at compiling >>>>> this on Windows and it not working. Although I have read that >>>>> compiling on Linux is easy peasy and the ones who are fortunate enough >>>>> to be on Linux also get this pre-compiled for use. The foundry's >>>>> excuse for Windows is that they don't have access to Windows x64 (only >>>>> 32) which leads me to think, how the hell did they compile Nuke6.3v7 >>>>> 64bit? Hmmm, maybe that was an old posting from Matt at the Foundry ( >>>>> sorry Matt ). Again, I'm not a C programmer so if I sound like I >>>>> don't know what I'm talkin about, there's my excuse. >>>>> >>>>> This isn't something proprietary, the code is there! All I'm >>>>> searching for are the steps, compilers used, things to watch out for, >>>>> etc... One would think with the amount of data on the internet, >>>>> someone somewhere would have posted something. >>>>> >>>>> Sorry for coming off a bit terse but I've been researching this a >>>>> little to long now. >>>>> >>>>> Thanks, >>>>> >>>>> Dan >>>>> >>>>> On Wed, Jun 6, 2012 at 4:00 PM, Adrian Baltowski >>>>> <[email protected] <mailto:[email protected]. >>>>> pl<[email protected]>>> >>>>> wrote: >>>>> >>>>> Hi >>>>> We need to creates tons of previews and send them to clients. So I >>>>> wrote mpeg writer based on ffmpeg libraries and we are using it >>>>> all the time. It is preseted for instance to create "mail-mpeg >>>>> with audio" so artists don't need to worry about any format >>>>> settings; just create mail-mpegWriter, set output path, choice >>>>> audio file and click render- don't care about anything else. >>>>> From my practice it's much better to have separate writers for >>>>> different formats. I strongly recommend this way even if your >>>>> plugins's code is almost the same. It's better and in the long >>>>> term even simpler than multi-format writer. >>>>> Best >>>>> Adrian >>>>> W dniu 2012-06-06 08:52:55 użytkownik Dan Walker >>>>> <[email protected] <mailto:[email protected]>> napisał: >>>>> >>>>> >>>>> Hi all, >>>>> Wanted to know if anyone has compiled the ffmpegWriter and if >>>>> so, do you have type of info on how you're using it? Like, if >>>>> the plugin is selected in a Write node, what type of >>>>> attributes are associated? Does it function like the >>>>> "advanced settings" for movie formats, etc... >>>>> If you have successfully compiled this and you're using it, >>>>> would love to get a few screen grabs too. >>>>> Wanting to see how it's implemented before delving into it and >>>>> possibly extending it. >>>>> Thanks much!!! >>>>> -Dan >>>>> >>>>> >>>>> ______________________________ _________________ >>>>> Nuke-python mailing list >>>>> Nuke-python@support. >>>>> thefoundry.co.uk<[email protected]> >>>>> <mailto:Nuke-python@support. >>>>> thefoundry.co.uk<[email protected]>>, >>>>> >>>>> >>>>> http://forums.thefoundry.co. uk/ <http://forums.thefoundry.co.uk/> >>>>> http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ >>>>> nuke-python<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> >>>>> >>>>> >>>>> ______________________________ _________________ >>>>> Nuke-python mailing list >>>>> Nuke-python@support. >>>>> thefoundry.co.uk<[email protected]> >>>>> <mailto:Nuke-python@support. >>>>> thefoundry.co.uk<[email protected]> >>>>> >, >>>>> http://forums.thefoundry.co. uk/ <http://forums.thefoundry.co.uk/> >>>>> http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ >>>>> nuke-python<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> >>>>> >>>> >>>> >>>> ______________________________ _________________ >>>> Nuke-python mailing list >>>> Nuke-python@support. >>>> thefoundry.co.uk<[email protected]>, >>>> http://forums.thefoundry.co. uk/ <http://forums.thefoundry.co.uk/> >>>> http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ >>>> nuke-python<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> >>>> >>>> ______________________________ _________________ >>> Nuke-python mailing list >>> Nuke-python@support. thefoundry.co.uk<[email protected]>, >>> http://forums.thefoundry.co. uk/ <http://forums.thefoundry.co.uk/> >>> http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ >>> nuke-python<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> >>> >> >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> >> >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> > > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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