x264 4:4:4 lossless support would be great.

On 7 June 2012 17:10, ArnoB <[email protected]> wrote:

> Heya
>
> I had a short conversation with Support recently about
> ffmpeg and why I couldn't get it to work.
> Even the pre-compiled version that comes with the Linux
> release doesn't work for me.
>
> It's indeed using old sources and doesn't support many
> of the codecs any current release of ffmpeg does.
>
> One thing they said though is that with the next major
> release they'll include an updated ffmpeg reader/writer
> compiled against the latest ffmpeg libs.
>
> gr
> Arno
>
>
> On 7 jun 2012, at 13:47, Adrian Baltowski wrote:
>
> Hi
>
>  Sorry, but I missed that Windows is a center of your question. I'm not
> on Windows at all so i can't help... :(
> But generally: ffmpegWriter and Reader in Nuke (and the sources included
> in NDK) are based on very old ffmpeg libraries and on an old API. You
> cannot compile it against current ffmpeg libraries. The code have to be
> modify.
> But even than keep in mind, that those plugins's implementation in Nuke is
> quite limited and very simplified. There is no acces to advanced codecs
> settings, no timecode support, no audio support, no respects for
> colorspaces, support for 8 bit RGB pixel format only etc, etc. To bring
> full functionality of modern ffmpeg libraries into the Nuke, those plugins
> have to be developed almost from scratch. To do that you need to be
> familiar not only with C/CPP language but also with ffmpeg API, altogether
> with it's weirdness and traps. I did it for ffmpegReader but not for Writer
> yet. It's on my long "to do" list.
>
>
> Best
> Adrian
>
>
>
> W dniu 2012-06-07 08:39:19 użytkownik Dan Walker <[email protected]>
> napisał:
>
> Hey Jimmy,
>
> There is ProRes support in ffmpeg.
>
> -D
>
> On Wed, Jun 6, 2012 at 10:52 PM, Jimmy Christensen <[email protected]> wrote:
>
>> Would be really nice if Foundry would precompile the ffmpegwriter for
>> Windows and with an updated libavcodec. Then we would have ProRes support
>> in Windows too :)
>>
>>
>> Best Regards
>> Jimmy Christensen
>> Developer
>> Ghost A/S
>>
>> On 07/06/12 06:47, Deke Kincaid wrote:
>>
>>> Dan
>>>
>>> At the time of that comment (2008 or 2009). It wasn't that the Foundry
>>> didn't have access to x64 version of Windows. The issue was that at
>>> that time the ffmpeg source code was only 32 bit and they hadn't created
>>> a 64 bit version yet.
>>>
>>> -deke
>>>
>>> On Jun 6, 2012, at 19:53, Dan Walker <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>  Hey,
>>>>
>>>> Thanks Adrian. Although this didn't quiet answer my post, I
>>>> appreciate your feedback. What I'm blatantly asking the Community is,
>>>> if you've successfully compiled the Nuke supplied ffmpegWriter and or
>>>> ffmpegReader or any variation of this code and it's working on
>>>> Windows7 Pro in Nuke6.3v+ and your interaction with the compiled
>>>> plugin via Nuke's Write node looks like the screen grab Jimmy so
>>>> kindly offered up, then "How did you accomplish this?".
>>>>
>>>> I'm told that I could install Visual Studio 2005 Win7 SP1 and the
>>>> update for Vista/Win7, but I'm no C programmer and I'd really hate to
>>>> waste more time thinking, by installing this and compiling, I'm all
>>>> set. I've read over and over on others multiple attempts at compiling
>>>> this on Windows and it not working. Although I have read that
>>>> compiling on Linux is easy peasy and the ones who are fortunate enough
>>>> to be on Linux also get this pre-compiled for use. The foundry's
>>>> excuse for Windows is that they don't have access to Windows x64 (only
>>>> 32) which leads me to think, how the hell did they compile Nuke6.3v7
>>>> 64bit? Hmmm, maybe that was an old posting from Matt at the Foundry (
>>>> sorry Matt ). Again, I'm not a C programmer so if I sound like I
>>>> don't know what I'm talkin about, there's my excuse.
>>>>
>>>> This isn't something proprietary, the code is there! All I'm
>>>> searching for are the steps, compilers used, things to watch out for,
>>>> etc... One would think with the amount of data on the internet,
>>>> someone somewhere would have posted something.
>>>>
>>>> Sorry for coming off a bit terse but I've been researching this a
>>>> little to long now.
>>>>
>>>> Thanks,
>>>>
>>>> Dan
>>>>
>>>> On Wed, Jun 6, 2012 at 4:00 PM, Adrian Baltowski
>>>>  <[email protected] <mailto:[email protected]. 
>>>> pl<[email protected]>>>
>>>> wrote:
>>>>
>>>> Hi
>>>> We need to creates tons of previews and send them to clients. So I
>>>> wrote mpeg writer based on ffmpeg libraries and we are using it
>>>> all the time. It is preseted for instance to create "mail-mpeg
>>>> with audio" so artists don't need to worry about any format
>>>> settings; just create mail-mpegWriter, set output path, choice
>>>> audio file and click render- don't care about anything else.
>>>> From my practice it's much better to have separate writers for
>>>> different formats. I strongly recommend this way even if your
>>>> plugins's code is almost the same. It's better and in the long
>>>> term even simpler than multi-format writer.
>>>> Best
>>>> Adrian
>>>> W dniu 2012-06-06 08:52:55 użytkownik Dan Walker
>>>> <[email protected] <mailto:[email protected]>> napisał:
>>>>
>>>>
>>>> Hi all,
>>>> Wanted to know if anyone has compiled the ffmpegWriter and if
>>>> so, do you have type of info on how you're using it? Like, if
>>>> the plugin is selected in a Write node, what type of
>>>> attributes are associated? Does it function like the
>>>> "advanced settings" for movie formats, etc...
>>>> If you have successfully compiled this and you're using it,
>>>> would love to get a few screen grabs too.
>>>> Wanting to see how it's implemented before delving into it and
>>>> possibly extending it.
>>>> Thanks much!!!
>>>> -Dan
>>>>
>>>>
>>>> ______________________________ _________________
>>>> Nuke-python mailing list
>>>> Nuke-python@support. thefoundry.co.uk<[email protected]>
>>>> <mailto:Nuke-python@support. 
>>>> thefoundry.co.uk<[email protected]>>,
>>>>
>>>>
>>>> http://forums.thefoundry.co. uk/ <http://forums.thefoundry.co.uk/>
>>>> http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ 
>>>> nuke-python<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python>
>>>>
>>>>
>>>> ______________________________ _________________
>>>> Nuke-python mailing list
>>>> Nuke-python@support. thefoundry.co.uk<[email protected]>
>>>> <mailto:Nuke-python@support. 
>>>> thefoundry.co.uk<[email protected]>
>>>> >,
>>>> http://forums.thefoundry.co. uk/ <http://forums.thefoundry.co.uk/>
>>>> http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ 
>>>> nuke-python<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python>
>>>>
>>>
>>>
>>> ______________________________ _________________
>>> Nuke-python mailing list
>>> Nuke-python@support. thefoundry.co.uk<[email protected]>,
>>> http://forums.thefoundry.co. uk/ <http://forums.thefoundry.co.uk/>
>>> http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ 
>>> nuke-python<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python>
>>>
>>>  ______________________________ _________________
>> Nuke-python mailing list
>> Nuke-python@support. thefoundry.co.uk<[email protected]>,
>> http://forums.thefoundry.co. uk/ <http://forums.thefoundry.co.uk/>
>> http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ 
>> nuke-python<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python>
>>
>
> _______________________________________________
> Nuke-python mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
>
>
> _______________________________________________
> Nuke-python mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
>
_______________________________________________
Nuke-python mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to