Exactly my point...

Best Regards
Jimmy Christensen
Developer
Ghost A/S

On 07/06/12 08:39, Dan Walker wrote:
Hey Jimmy,

There is ProRes support in ffmpeg.

-D

On Wed, Jun 6, 2012 at 10:52 PM, Jimmy Christensen <[email protected]
<mailto:[email protected]>> wrote:

    Would be really nice if Foundry would precompile the ffmpegwriter
    for Windows and with an updated libavcodec. Then we would have
    ProRes support in Windows too :)


    Best Regards
    Jimmy Christensen
    Developer
    Ghost A/S

    On 07/06/12 06:47, Deke Kincaid wrote:

        Dan

        At the time of that comment (2008 or 2009).  It wasn't that the
        Foundry
        didn't have access to x64 version of Windows.  The issue was that at
        that time the ffmpeg source code was only 32 bit and they hadn't
        created
        a 64 bit version yet.

        -deke

        On Jun 6, 2012, at 19:53, Dan Walker <[email protected]
        <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>> wrote:

            Hey,

            Thanks Adrian.  Although this didn't quiet answer my post, I
            appreciate your feedback.  What I'm blatantly asking the
            Community is,
            if you've successfully compiled the Nuke supplied
            ffmpegWriter and or
            ffmpegReader or any variation of this code and it's working on
            Windows7 Pro in Nuke6.3v+ and your interaction with the compiled
            plugin via Nuke's Write node looks like the screen grab Jimmy so
            kindly offered up, then "How did you accomplish this?".

            I'm told that I could install Visual Studio 2005 Win7 SP1
            and the
            update for Vista/Win7, but I'm no C programmer and I'd
            really hate to
            waste more time thinking, by installing this and compiling,
            I'm all
            set.  I've read over and over on others multiple attempts at
            compiling
            this on Windows and it not working.  Although I have read that
            compiling on Linux is easy peasy and the ones who are
            fortunate enough
            to be on Linux also get this pre-compiled for use.  The
            foundry's
            excuse for Windows is that they don't have access to Windows
            x64 (only
            32) which leads me to think, how the hell did they compile
            Nuke6.3v7
            64bit?  Hmmm, maybe that was an old posting from Matt at the
            Foundry (
            sorry Matt ).  Again, I'm not a C programmer so if I sound
            like I
            don't know what I'm talkin about, there's my excuse.

            This isn't something proprietary, the code is there!  All I'm
            searching for are the steps, compilers used, things to watch
            out for,
            etc...  One would think with the amount of data on the internet,
            someone somewhere would have posted something.

            Sorry for coming off a bit terse but I've been researching
            this a
            little to long now.

            Thanks,

            Dan

            On Wed, Jun 6, 2012 at 4:00 PM, Adrian Baltowski
            <[email protected] <mailto:[email protected]>
            <mailto:[email protected].__pl
            <mailto:[email protected]>>> wrote:

                Hi
                We need to creates tons of previews and send them to
            clients. So I
                wrote mpeg writer based on ffmpeg libraries and we are
            using it
                all the time. It is preseted for instance to create
            "mail-mpeg
                with audio" so artists don't need to worry about any format
                settings; just create mail-mpegWriter, set output path,
            choice
                audio file and click render- don't care about anything else.
                From my practice it's much better to have separate
            writers for
                different formats. I strongly recommend this way even if
            your
                plugins's code is almost the same. It's better and in
            the long
                term even simpler than multi-format writer.
                Best
                Adrian
                W dniu 2012-06-06 08:52:55 użytkownik Dan Walker
                <[email protected] <mailto:[email protected]>
            <mailto:[email protected] <mailto:[email protected]>>>
            napisał:


                    Hi all,
                    Wanted to know if anyone has compiled the
            ffmpegWriter and if
                    so, do you have type of info on how you're using it?
              Like, if
                    the plugin is selected in a Write node, what type of
                    attributes are associated?  Does it function like the
                    "advanced settings" for movie formats, etc...
                    If you have successfully compiled this and you're
            using it,
                    would love to get a few screen grabs too.
                    Wanting to see how it's implemented before delving
            into it and
                    possibly extending it.
                    Thanks much!!!
                    -Dan


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