Would be really nice if Foundry would precompile the ffmpegwriter for
Windows and with an updated libavcodec. Then we would have ProRes
support in Windows too :)
Best Regards
Jimmy Christensen
Developer
Ghost A/S
On 07/06/12 06:47, Deke Kincaid wrote:
Dan
At the time of that comment (2008 or 2009). It wasn't that the Foundry
didn't have access to x64 version of Windows. The issue was that at
that time the ffmpeg source code was only 32 bit and they hadn't created
a 64 bit version yet.
-deke
On Jun 6, 2012, at 19:53, Dan Walker <[email protected]
<mailto:[email protected]>> wrote:
Hey,
Thanks Adrian. Although this didn't quiet answer my post, I
appreciate your feedback. What I'm blatantly asking the Community is,
if you've successfully compiled the Nuke supplied ffmpegWriter and or
ffmpegReader or any variation of this code and it's working on
Windows7 Pro in Nuke6.3v+ and your interaction with the compiled
plugin via Nuke's Write node looks like the screen grab Jimmy so
kindly offered up, then "How did you accomplish this?".
I'm told that I could install Visual Studio 2005 Win7 SP1 and the
update for Vista/Win7, but I'm no C programmer and I'd really hate to
waste more time thinking, by installing this and compiling, I'm all
set. I've read over and over on others multiple attempts at compiling
this on Windows and it not working. Although I have read that
compiling on Linux is easy peasy and the ones who are fortunate enough
to be on Linux also get this pre-compiled for use. The foundry's
excuse for Windows is that they don't have access to Windows x64 (only
32) which leads me to think, how the hell did they compile Nuke6.3v7
64bit? Hmmm, maybe that was an old posting from Matt at the Foundry (
sorry Matt ). Again, I'm not a C programmer so if I sound like I
don't know what I'm talkin about, there's my excuse.
This isn't something proprietary, the code is there! All I'm
searching for are the steps, compilers used, things to watch out for,
etc... One would think with the amount of data on the internet,
someone somewhere would have posted something.
Sorry for coming off a bit terse but I've been researching this a
little to long now.
Thanks,
Dan
On Wed, Jun 6, 2012 at 4:00 PM, Adrian Baltowski
<[email protected] <mailto:[email protected]>> wrote:
Hi
We need to creates tons of previews and send them to clients. So I
wrote mpeg writer based on ffmpeg libraries and we are using it
all the time. It is preseted for instance to create "mail-mpeg
with audio" so artists don't need to worry about any format
settings; just create mail-mpegWriter, set output path, choice
audio file and click render- don't care about anything else.
From my practice it's much better to have separate writers for
different formats. I strongly recommend this way even if your
plugins's code is almost the same. It's better and in the long
term even simpler than multi-format writer.
Best
Adrian
W dniu 2012-06-06 08:52:55 użytkownik Dan Walker
<[email protected] <mailto:[email protected]>> napisał:
Hi all,
Wanted to know if anyone has compiled the ffmpegWriter and if
so, do you have type of info on how you're using it? Like, if
the plugin is selected in a Write node, what type of
attributes are associated? Does it function like the
"advanced settings" for movie formats, etc...
If you have successfully compiled this and you're using it,
would love to get a few screen grabs too.
Wanting to see how it's implemented before delving into it and
possibly extending it.
Thanks much!!!
-Dan
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