DNxHD in FFmpeg was fixed a long time ago. There is just a problem with Nuke that still uses svn snapshot of ffmpeg from 3.09.2008 (!). Sound like a joke.... Best Adrian W dniu 2012-06-08 19:44:55 użytkownik Nathan Rusch <[email protected]> napisał: That was probably because ffmpeg’s DNxHD outputs were totally broken at the time 6.3v6 was released. -Nathan From: Jacob Harris Sent: Friday, June 08, 2012 10:27 AM To: Nuke Python discussion Subject: Re: [Nuke-python] ffmpegWriter As would DNxHD. The 6.3v6 release notes mentioned it being blacklisted. On Fri, Jun 8, 2012 at 2:46 AM, johannes amorosa <[email protected]> wrote: x264 4:4:4 lossless support would be great. On 7 June 2012 17:10, ArnoB <[email protected]> wrote: Heya I had a short conversation with Support recently about ffmpeg and why I couldn't get it to work. Even the pre-compiled version that comes with the Linux release doesn't work for me. It's indeed using old sources and doesn't support many of the codecs any current release of ffmpeg does. One thing they said though is that with the next major release they'll include an updated ffmpeg reader/writer compiled against the latest ffmpeg libs. gr Arno On 7 jun 2012, at 13:47, Adrian Baltowski wrote: Hi Sorry, but I missed that Windows is a center of your question. I'm not on Windows at all so i can't help... :( But generally: ffmpegWriter and Reader in Nuke (and the sources included in NDK) are based on very old ffmpeg libraries and on an old API. You cannot compile it against current ffmpeg libraries. The code have to be modify. But even than keep in mind, that those plugins's implementation in Nuke is quite limited and very simplified. There is no acces to advanced codecs settings, no timecode support, no audio support, no respects for colorspaces, support for 8 bit RGB pixel format only etc, etc. To bring full functionality of modern ffmpeg libraries into the Nuke, those plugins have to be developed almost from scratch. To do that you need to be familiar not only with C/CPP language but also with ffmpeg API, altogether with it's weirdness and traps. I did it for ffmpegReader but not for Writer yet. It's on my long "to do" list. Best Adrian W dniu 2012-06-07 08:39:19 użytkownik Dan Walker <[email protected]> napisał: Hey Jimmy, There is ProRes support in ffmpeg. -D On Wed, Jun 6, 2012 at 10:52 PM, Jimmy Christensen <[email protected]> wrote: Would be really nice if Foundry would precompile the ffmpegwriter for Windows and with an updated libavcodec. Then we would have ProRes support in Windows too :) Best Regards Jimmy Christensen Developer Ghost A/S On 07/06/12 06:47, Deke Kincaid wrote: Dan At the time of that comment (2008 or 2009). It wasn't that the Foundry didn't have access to x64 version of Windows. The issue was that at that time the ffmpeg source code was only 32 bit and they hadn't created a 64 bit version yet. -deke On Jun 6, 2012, at 19:53, Dan Walker <[email protected] <mailto:[email protected]>> wrote: Hey, Thanks Adrian. Although this didn't quiet answer my post, I appreciate your feedback. What I'm blatantly asking the Community is, if you've successfully compiled the Nuke supplied ffmpegWriter and or ffmpegReader or any variation of this code and it's working on Windows7 Pro in Nuke6.3v+ and your interaction with the compiled plugin via Nuke's Write node looks like the screen grab Jimmy so kindly offered up, then "How did you accomplish this?". I'm told that I could install Visual Studio 2005 Win7 SP1 and the update for Vista/Win7, but I'm no C programmer and I'd really hate to waste more time thinking, by installing this and compiling, I'm all set. I've read over and over on others multiple attempts at compiling this on Windows and it not working. Although I have read that compiling on Linux is easy peasy and the ones who are fortunate enough to be on Linux also get this pre-compiled for use. The foundry's excuse for Windows is that they don't have access to Windows x64 (only 32) which leads me to think, how the hell did they compile Nuke6.3v7 64bit? Hmmm, maybe that was an old posting from Matt at the Foundry ( sorry Matt ). Again, I'm not a C programmer so if I sound like I don't know what I'm talkin about, there's my excuse. This isn't something proprietary, the code is there! All I'm searching for are the steps, compilers used, things to watch out for, etc... One would think with the amount of data on the internet, someone somewhere would have posted something. Sorry for coming off a bit terse but I've been researching this a little to long now. Thanks, Dan On Wed, Jun 6, 2012 at 4:00 PM, Adrian Baltowski <[email protected] <mailto:[email protected]. pl>> wrote: Hi We need to creates tons of previews and send them to clients. So I wrote mpeg writer based on ffmpeg libraries and we are using it all the time. It is preseted for instance to create "mail-mpeg with audio" so artists don't need to worry about any format settings; just create mail-mpegWriter, set output path, choice audio file and click render- don't care about anything else. >From my practice it's much better to have separate writers for different formats. I strongly recommend this way even if your plugins's code is almost the same. It's better and in the long term even simpler than multi-format writer. Best Adrian W dniu 2012-06-06 08:52:55 użytkownik Dan Walker <[email protected] <mailto:[email protected]>> napisał: Hi all, Wanted to know if anyone has compiled the ffmpegWriter and if so, do you have type of info on how you're using it? Like, if the plugin is selected in a Write node, what type of attributes are associated? Does it function like the "advanced settings" for movie formats, etc... If you have successfully compiled this and you're using it, would love to get a few screen grabs too. Wanting to see how it's implemented before delving into it and possibly extending it. Thanks much!!! -Dan ______________________________ _________________ Nuke-python mailing list Nuke-python@support. thefoundry.co.uk <mailto:Nuke-python@support. thefoundry.co.uk>, http://forums.thefoundry.co. uk/ http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ nuke-python ______________________________ _________________ Nuke-python mailing list Nuke-python@support. thefoundry.co.uk <mailto:Nuke-python@support. thefoundry.co.uk>, http://forums.thefoundry.co. uk/ http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ nuke-python ______________________________ _________________ Nuke-python mailing list Nuke-python@support. thefoundry.co.uk, http://forums.thefoundry.co. uk/ http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ nuke-python ______________________________ _________________ Nuke-python mailing list Nuke-python@support. thefoundry.co.uk, http://forums.thefoundry.co. uk/ http://support.thefoundry.co. uk/cgi-bin/mailman/listinfo/ nuke-python _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
