no they didn't but I'll ask.
On 11 jun 2012, at 08:09, Jimmy Christensen wrote: > Hi, > > Did they mention if this would be Linux only, or also made for Windows/OSX? > > Best Regards > Jimmy Christensen > Developer > Ghost A/S > > On 07/06/12 17:10, ArnoB wrote: >> Heya >> >> I had a short conversation with Support recently about >> ffmpeg and why I couldn't get it to work. >> Even the pre-compiled version that comes with the Linux >> release doesn't work for me. >> >> It's indeed using old sources and doesn't support many >> of the codecs any current release of ffmpeg does. >> >> One thing they said though is that with the next major >> release they'll include an updated ffmpeg reader/writer >> compiled against the latest ffmpeg libs. >> >> gr >> Arno >> >> >> On 7 jun 2012, at 13:47, Adrian Baltowski wrote: >> >>> Hi >>> Sorry, but I missed that Windows is a center of your question. I'm not >>> on Windows at all so i can't help... :( >>> But generally: ffmpegWriter and Reader in Nuke (and the sources >>> included in NDK) are based on very old ffmpeg libraries and on an old >>> API. You cannot compile it against current ffmpeg libraries. The code >>> have to be modify. >>> But even than keep in mind, that those plugins's implementation in >>> Nuke is quite limited and very simplified. There is no acces to >>> advanced codecs settings, no timecode support, no audio support, no >>> respects for colorspaces, support for 8 bit RGB pixel format only etc, >>> etc. To bring full functionality of modern ffmpeg libraries into the >>> Nuke, those plugins have to be developed almost from scratch. To do >>> that you need to be familiar not only with C/CPP language but also >>> with ffmpeg API, altogether with it's weirdness and traps. I did it >>> for ffmpegReader but not for Writer yet. It's on my long "to do" list. >>> Best >>> Adrian >>> W dniu 2012-06-07 08:39:19 użytkownik Dan Walker <[email protected] >>> <mailto:[email protected]>> napisał: >>> >>> Hey Jimmy, >>> There is ProRes support in ffmpeg. >>> -D >>> >>> On Wed, Jun 6, 2012 at 10:52 PM, Jimmy Christensen <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> Would be really nice if Foundry would precompile the >>> ffmpegwriter for Windows and with an updated libavcodec. Then >>> we would have ProRes support in Windows too :) >>> >>> >>> Best Regards >>> Jimmy Christensen >>> Developer >>> Ghost A/S >>> >>> On 07/06/12 06:47, Deke Kincaid wrote: >>> >>> Dan >>> >>> At the time of that comment (2008 or 2009). It wasn't that >>> the Foundry >>> didn't have access to x64 version of Windows. The issue >>> was that at >>> that time the ffmpeg source code was only 32 bit and they >>> hadn't created >>> a 64 bit version yet. >>> >>> -deke >>> >>> On Jun 6, 2012, at 19:53, Dan Walker <[email protected] >>> <mailto:[email protected]> >>> <mailto:[email protected] >>> <mailto:[email protected]>>> wrote: >>> >>> Hey, >>> >>> Thanks Adrian. Although this didn't quiet answer my >>> post, I >>> appreciate your feedback. What I'm blatantly asking >>> the Community is, >>> if you've successfully compiled the Nuke supplied >>> ffmpegWriter and or >>> ffmpegReader or any variation of this code and it's >>> working on >>> Windows7 Pro in Nuke6.3v+ and your interaction with >>> the compiled >>> plugin via Nuke's Write node looks like the screen >>> grab Jimmy so >>> kindly offered up, then "How did you accomplish this?". >>> >>> I'm told that I could install Visual Studio 2005 Win7 >>> SP1 and the >>> update for Vista/Win7, but I'm no C programmer and I'd >>> really hate to >>> waste more time thinking, by installing this and >>> compiling, I'm all >>> set. I've read over and over on others multiple >>> attempts at compiling >>> this on Windows and it not working. Although I have >>> read that >>> compiling on Linux is easy peasy and the ones who are >>> fortunate enough >>> to be on Linux also get this pre-compiled for use. The >>> foundry's >>> excuse for Windows is that they don't have access to >>> Windows x64 (only >>> 32) which leads me to think, how the hell did they >>> compile Nuke6.3v7 >>> 64bit? Hmmm, maybe that was an old posting from Matt >>> at the Foundry ( >>> sorry Matt ). Again, I'm not a C programmer so if I >>> sound like I >>> don't know what I'm talkin about, there's my excuse. >>> >>> This isn't something proprietary, the code is there! >>> All I'm >>> searching for are the steps, compilers used, things to >>> watch out for, >>> etc... One would think with the amount of data on the >>> internet, >>> someone somewhere would have posted something. >>> >>> Sorry for coming off a bit terse but I've been >>> researching this a >>> little to long now. >>> >>> Thanks, >>> >>> Dan >>> >>> On Wed, Jun 6, 2012 at 4:00 PM, Adrian Baltowski >>> <[email protected] >>> <mailto:[email protected]> >>> <mailto:[email protected] >>> <mailto:[email protected]>>> wrote: >>> >>> Hi >>> We need to creates tons of previews and send them to >>> clients. So I >>> wrote mpeg writer based on ffmpeg libraries and we are >>> using it >>> all the time. It is preseted for instance to create >>> "mail-mpeg >>> with audio" so artists don't need to worry about any >>> format >>> settings; just create mail-mpegWriter, set output >>> path, choice >>> audio file and click render- don't care about anything >>> else. >>> From my practice it's much better to have separate >>> writers for >>> different formats. I strongly recommend this way even >>> if your >>> plugins's code is almost the same. It's better and in >>> the long >>> term even simpler than multi-format writer. >>> Best >>> Adrian >>> W dniu 2012-06-06 08:52:55 użytkownik Dan Walker >>> <[email protected] <mailto:[email protected]> >>> <mailto:[email protected] >>> <mailto:[email protected]>>> napisał: >>> >>> >>> Hi all, >>> Wanted to know if anyone has compiled the ffmpegWriter >>> and if >>> so, do you have type of info on how you're using it? >>> Like, if >>> the plugin is selected in a Write node, what type of >>> attributes are associated? Does it function like the >>> "advanced settings" for movie formats, etc... >>> If you have successfully compiled this and you're >>> using it, >>> would love to get a few screen grabs too. >>> Wanting to see how it's implemented before delving >>> into it and >>> possibly extending it. >>> Thanks much!!! >>> -Dan >>> >>> >>> _______________________________________________ >>> Nuke-python mailing list >>> [email protected] >>> <mailto:[email protected]> >>> <mailto:[email protected] >>> <mailto:[email protected]>>, >>> >>> http://forums.thefoundry.co.uk/ >>> <http://forums.thefoundry.co.uk/> >>> >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >>> >>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> >>> >>> >>> _______________________________________________ >>> Nuke-python mailing list >>> [email protected] >>> <mailto:[email protected]> >>> <mailto:[email protected] >>> <mailto:[email protected]>>, >>> http://forums.thefoundry.co.uk/ >>> <http://forums.thefoundry.co.uk/> >>> >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >>> >>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> >>> >>> >>> >>> _______________________________________________ >>> Nuke-python mailing list >>> [email protected] >>> <mailto:[email protected]>, >>> http://forums.thefoundry.co.uk/ >>> <http://forums.thefoundry.co.uk/> >>> >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >>> >>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> >>> >>> _______________________________________________ >>> Nuke-python mailing list >>> [email protected] >>> <mailto:[email protected]>, >>> http://forums.thefoundry.co.uk/ <http://forums.thefoundry.co.uk/> >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >>> >>> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> >>> >>> _______________________________________________ >>> Nuke-python mailing list >>> [email protected] >>> <mailto:[email protected]>, >>> http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> >> >> _______________________________________________ >> Nuke-python mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
