no they didn't but I'll ask.


On 11 jun 2012, at 08:09, Jimmy Christensen wrote:

> Hi,
> 
> Did they mention if this would be Linux only, or also made for Windows/OSX?
> 
> Best Regards
> Jimmy Christensen
> Developer
> Ghost A/S
> 
> On 07/06/12 17:10, ArnoB wrote:
>> Heya
>> 
>> I had a short conversation with Support recently about
>> ffmpeg and why I couldn't get it to work.
>> Even the pre-compiled version that comes with the Linux
>> release doesn't work for me.
>> 
>> It's indeed using old sources and doesn't support many
>> of the codecs any current release of ffmpeg does.
>> 
>> One thing they said though is that with the next major
>> release they'll include an updated ffmpeg reader/writer
>> compiled against the latest ffmpeg libs.
>> 
>> gr
>> Arno
>> 
>> 
>> On 7 jun 2012, at 13:47, Adrian Baltowski wrote:
>> 
>>> Hi
>>> Sorry, but I missed that Windows is a center of your question. I'm not
>>> on Windows at all so i can't help... :(
>>> But generally: ffmpegWriter and Reader in Nuke (and the sources
>>> included in NDK) are based on very old ffmpeg libraries and on an old
>>> API. You cannot compile it against current ffmpeg libraries. The code
>>> have to be modify.
>>> But even than keep in mind, that those plugins's implementation in
>>> Nuke is quite limited and very simplified. There is no acces to
>>> advanced codecs settings, no timecode support, no audio support, no
>>> respects for colorspaces, support for 8 bit RGB pixel format only etc,
>>> etc. To bring full functionality of modern ffmpeg libraries into the
>>> Nuke, those plugins have to be developed almost from scratch. To do
>>> that you need to be familiar not only with C/CPP language but also
>>> with ffmpeg API, altogether with it's weirdness and traps. I did it
>>> for ffmpegReader but not for Writer yet. It's on my long "to do" list.
>>> Best
>>> Adrian
>>> W dniu 2012-06-07 08:39:19 użytkownik Dan Walker <[email protected]
>>> <mailto:[email protected]>> napisał:
>>> 
>>>    Hey Jimmy,
>>>    There is ProRes support in ffmpeg.
>>>    -D
>>> 
>>>    On Wed, Jun 6, 2012 at 10:52 PM, Jimmy Christensen <[email protected]
>>>    <mailto:[email protected]>> wrote:
>>> 
>>>        Would be really nice if Foundry would precompile the
>>>        ffmpegwriter for Windows and with an updated libavcodec. Then
>>>        we would have ProRes support in Windows too :)
>>> 
>>> 
>>>        Best Regards
>>>        Jimmy Christensen
>>>        Developer
>>>        Ghost A/S
>>> 
>>>        On 07/06/12 06:47, Deke Kincaid wrote:
>>> 
>>>            Dan
>>> 
>>>            At the time of that comment (2008 or 2009). It wasn't that
>>>            the Foundry
>>>            didn't have access to x64 version of Windows. The issue
>>>            was that at
>>>            that time the ffmpeg source code was only 32 bit and they
>>>            hadn't created
>>>            a 64 bit version yet.
>>> 
>>>            -deke
>>> 
>>>            On Jun 6, 2012, at 19:53, Dan Walker <[email protected]
>>>            <mailto:[email protected]>
>>>            <mailto:[email protected]
>>>            <mailto:[email protected]>>> wrote:
>>> 
>>>                Hey,
>>> 
>>>                Thanks Adrian. Although this didn't quiet answer my
>>>                post, I
>>>                appreciate your feedback. What I'm blatantly asking
>>>                the Community is,
>>>                if you've successfully compiled the Nuke supplied
>>>                ffmpegWriter and or
>>>                ffmpegReader or any variation of this code and it's
>>>                working on
>>>                Windows7 Pro in Nuke6.3v+ and your interaction with
>>>                the compiled
>>>                plugin via Nuke's Write node looks like the screen
>>>                grab Jimmy so
>>>                kindly offered up, then "How did you accomplish this?".
>>> 
>>>                I'm told that I could install Visual Studio 2005 Win7
>>>                SP1 and the
>>>                update for Vista/Win7, but I'm no C programmer and I'd
>>>                really hate to
>>>                waste more time thinking, by installing this and
>>>                compiling, I'm all
>>>                set. I've read over and over on others multiple
>>>                attempts at compiling
>>>                this on Windows and it not working. Although I have
>>>                read that
>>>                compiling on Linux is easy peasy and the ones who are
>>>                fortunate enough
>>>                to be on Linux also get this pre-compiled for use. The
>>>                foundry's
>>>                excuse for Windows is that they don't have access to
>>>                Windows x64 (only
>>>                32) which leads me to think, how the hell did they
>>>                compile Nuke6.3v7
>>>                64bit? Hmmm, maybe that was an old posting from Matt
>>>                at the Foundry (
>>>                sorry Matt ). Again, I'm not a C programmer so if I
>>>                sound like I
>>>                don't know what I'm talkin about, there's my excuse.
>>> 
>>>                This isn't something proprietary, the code is there!
>>>                All I'm
>>>                searching for are the steps, compilers used, things to
>>>                watch out for,
>>>                etc... One would think with the amount of data on the
>>>                internet,
>>>                someone somewhere would have posted something.
>>> 
>>>                Sorry for coming off a bit terse but I've been
>>>                researching this a
>>>                little to long now.
>>> 
>>>                Thanks,
>>> 
>>>                Dan
>>> 
>>>                On Wed, Jun 6, 2012 at 4:00 PM, Adrian Baltowski
>>>                <[email protected]
>>>                <mailto:[email protected]>
>>>                <mailto:[email protected]
>>>                <mailto:[email protected]>>> wrote:
>>> 
>>>                Hi
>>>                We need to creates tons of previews and send them to
>>>                clients. So I
>>>                wrote mpeg writer based on ffmpeg libraries and we are
>>>                using it
>>>                all the time. It is preseted for instance to create
>>>                "mail-mpeg
>>>                with audio" so artists don't need to worry about any
>>>                format
>>>                settings; just create mail-mpegWriter, set output
>>>                path, choice
>>>                audio file and click render- don't care about anything
>>>                else.
>>>                From my practice it's much better to have separate
>>>                writers for
>>>                different formats. I strongly recommend this way even
>>>                if your
>>>                plugins's code is almost the same. It's better and in
>>>                the long
>>>                term even simpler than multi-format writer.
>>>                Best
>>>                Adrian
>>>                W dniu 2012-06-06 08:52:55 użytkownik Dan Walker
>>>                <[email protected] <mailto:[email protected]>
>>>                <mailto:[email protected]
>>>                <mailto:[email protected]>>> napisał:
>>> 
>>> 
>>>                Hi all,
>>>                Wanted to know if anyone has compiled the ffmpegWriter
>>>                and if
>>>                so, do you have type of info on how you're using it?
>>>                Like, if
>>>                the plugin is selected in a Write node, what type of
>>>                attributes are associated? Does it function like the
>>>                "advanced settings" for movie formats, etc...
>>>                If you have successfully compiled this and you're
>>>                using it,
>>>                would love to get a few screen grabs too.
>>>                Wanting to see how it's implemented before delving
>>>                into it and
>>>                possibly extending it.
>>>                Thanks much!!!
>>>                -Dan
>>> 
>>> 
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