Dan It looks like your expression links all point to the group name. So when you create a gizmo it is expression linking back to the original named file instead of the controls for each individual gizmo.
So for example: "Spline_Ramp.midpoint.left.x" instead you should use something like "parent.midpoint.x" (get rid of the left eye part too so if your naming convention for eyes changes it doesn't break the gizmo). -deke On Fri, May 20, 2011 at 10:11, Dan Walker <[email protected]> wrote: > hey, > > did anyone get the email i sent with the attachment? no one responded after > i sent it. just wondering if the forum has a blocker on it. > > dan > > > > On Thu, May 19, 2011 at 4:44 PM, [email protected] > <[email protected]> wrote: >> >> Go figure, that actually works, you can basically recreate everything in >> your gizmo by picking all the releven rotopaint knobs. >> >> >> On Thu, May 19, 2011 at 3:47 PM, J Bills <[email protected]> wrote: >>> >>> I've not spent much time on it, but I noticed you can, for example, >>> "pick" the toolbox, which will pass it not into the viewer but will >>> expose the tools in the properties panel. allows you to add shapes, >>> points, etc just like you're used to in the viewer. >>> >>> you can "pick" the shape list too. >>> >>> there might be a more elegant way to do it pythonically, might be >>> worth a try to ask over on the python list, see if the brain trust >>> there has any exp with it. >>> >>> or this might be good enough for you to get by. >>> >>> >>> On Thu, May 19, 2011 at 3:28 PM, Dan Walker <[email protected]> wrote: >>> > Bueller? >>> > >>> > Bueller? >>> > >>> > Bueller? >>> > >>> > >>> > >>> > >>> > On Wed, May 18, 2011 at 4:26 PM, Dan Walker <[email protected]> >>> > wrote: >>> >> >>> >> hi all, >>> >> >>> >> wanted to know if there was a way to "activate" the rotopaint toolbox >>> >> (within the viewer). >>> >> >>> >> basically, I've written a gizmo that's utilizing a rotopaint node >>> >> within >>> >> the gizmo but when the gizmo is being used, the rotopaint node needs >>> >> to >>> >> somehow be activated to get access to the rotopaint toolbox and shape >>> >> control points. >>> >> >>> >> It's sort of like, viewing a rotopaint node in the viewer but the >>> >> rotopaint node isn't active in the properties bin, hence no control >>> >> over the >>> >> rotoshape. >>> >> >>> >> Whew, hope this makes sense! >>> >> >>> >> Thanks in advance, >>> >> >>> >> Dan >>> >> >>> > >>> > >>> > _______________________________________________ >>> > Nuke-users mailing list >>> > [email protected], http://forums.thefoundry.co.uk/ >>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> > >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
