Thanks Deke! I'll give that a go! Dan
On Fri, May 20, 2011 at 12:36 PM, Deke Kincaid <[email protected]>wrote: > Dan > > It looks like your expression links all point to the group name. So > when you create a gizmo it is expression linking back to the original > named file instead of the controls for each individual gizmo. > > So for example: "Spline_Ramp.midpoint.left.x" instead you should use > something like "parent.midpoint.x" (get rid of the left eye part too > so if your naming convention for eyes changes it doesn't break the > gizmo). > > -deke > > On Fri, May 20, 2011 at 10:11, Dan Walker <[email protected]> wrote: > > hey, > > > > did anyone get the email i sent with the attachment? no one responded > after > > i sent it. just wondering if the forum has a blocker on it. > > > > dan > > > > > > > > On Thu, May 19, 2011 at 4:44 PM, [email protected] > > <[email protected]> wrote: > >> > >> Go figure, that actually works, you can basically recreate everything in > >> your gizmo by picking all the releven rotopaint knobs. > >> > >> > >> On Thu, May 19, 2011 at 3:47 PM, J Bills <[email protected]> > wrote: > >>> > >>> I've not spent much time on it, but I noticed you can, for example, > >>> "pick" the toolbox, which will pass it not into the viewer but will > >>> expose the tools in the properties panel. allows you to add shapes, > >>> points, etc just like you're used to in the viewer. > >>> > >>> you can "pick" the shape list too. > >>> > >>> there might be a more elegant way to do it pythonically, might be > >>> worth a try to ask over on the python list, see if the brain trust > >>> there has any exp with it. > >>> > >>> or this might be good enough for you to get by. > >>> > >>> > >>> On Thu, May 19, 2011 at 3:28 PM, Dan Walker <[email protected]> > wrote: > >>> > Bueller? > >>> > > >>> > Bueller? > >>> > > >>> > Bueller? > >>> > > >>> > > >>> > > >>> > > >>> > On Wed, May 18, 2011 at 4:26 PM, Dan Walker <[email protected]> > >>> > wrote: > >>> >> > >>> >> hi all, > >>> >> > >>> >> wanted to know if there was a way to "activate" the rotopaint > toolbox > >>> >> (within the viewer). > >>> >> > >>> >> basically, I've written a gizmo that's utilizing a rotopaint node > >>> >> within > >>> >> the gizmo but when the gizmo is being used, the rotopaint node needs > >>> >> to > >>> >> somehow be activated to get access to the rotopaint toolbox and > shape > >>> >> control points. > >>> >> > >>> >> It's sort of like, viewing a rotopaint node in the viewer but the > >>> >> rotopaint node isn't active in the properties bin, hence no control > >>> >> over the > >>> >> rotoshape. > >>> >> > >>> >> Whew, hope this makes sense! > >>> >> > >>> >> Thanks in advance, > >>> >> > >>> >> Dan > >>> >> > >>> > > >>> > > >>> > _______________________________________________ > >>> > Nuke-users mailing list > >>> > [email protected], http://forums.thefoundry.co.uk/ > >>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >>> > > >>> _______________________________________________ > >>> Nuke-users mailing list > >>> [email protected], http://forums.thefoundry.co.uk/ > >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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