hey,

did anyone get the email i sent with the attachment?  no one responded after
i sent it.  just wondering if the forum has a blocker on it.

dan



On Thu, May 19, 2011 at 4:44 PM, [email protected] <
[email protected]> wrote:

> Go figure, that actually works, you can basically recreate everything in
> your gizmo by picking all the releven rotopaint knobs.
>
>
>
> On Thu, May 19, 2011 at 3:47 PM, J Bills <[email protected]> wrote:
>
>> I've not spent much time on it, but I noticed you can, for example,
>> "pick" the toolbox, which will pass it not into the viewer but will
>> expose the tools in the  properties panel.  allows you to add shapes,
>> points, etc just like you're used to in the viewer.
>>
>> you can "pick" the shape list too.
>>
>> there might be a more elegant way to do it pythonically, might be
>> worth a try to ask over on the python list, see if the brain trust
>> there has any exp with it.
>>
>> or this might be good enough for you to get by.
>>
>>
>> On Thu, May 19, 2011 at 3:28 PM, Dan Walker <[email protected]> wrote:
>> > Bueller?
>> >
>> > Bueller?
>> >
>> > Bueller?
>> >
>> >
>> >
>> >
>> > On Wed, May 18, 2011 at 4:26 PM, Dan Walker <[email protected]>
>> wrote:
>> >>
>> >> hi all,
>> >>
>> >> wanted to know if there was a way to "activate" the rotopaint toolbox
>> >> (within the viewer).
>> >>
>> >> basically, I've written a gizmo that's utilizing a rotopaint node
>> within
>> >> the gizmo but when the gizmo is being used, the rotopaint node needs to
>> >> somehow be activated to get access to the rotopaint toolbox and shape
>> >> control points.
>> >>
>> >> It's sort of like, viewing a rotopaint node in the viewer but the
>> >> rotopaint node isn't active in the properties bin, hence no control
>> over the
>> >> rotoshape.
>> >>
>> >> Whew, hope this makes sense!
>> >>
>> >> Thanks in advance,
>> >>
>> >> Dan
>> >>
>> >
>> >
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>> >
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