you forgot resolve which might do all these things runs a postgre db and
loves dpx and is FREE for what you would probably be doing with the light
version.   (well when v8 comes out in a few weeks) full version is only
$999. Well it would need a Mac also though.   unless you have $50k for the
linux version.

Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>




On Fri, Jun 10, 2011 at 00:55, Johan Boije <[email protected]> wrote:

> First you would need a conform station that can bring in all your media. It
> needs to be able to handle time code. It should have tape deck control and
> have ref monitor out. I'd also prefer if it can handle conforms from file
> sequences with time code. It should have editing and time-warp features. And
> it should be cheap. Then your options aren't that many. I'd say we're down
> to Premiere, Final Cut (not good with file sequences) and, maybe a bit
> pricey, Smoke on Mac.
> So if you are on a budget Premiere looks promising. I have done some tests
> with it myself but had some problems with video cards and that it can't
> bring in and split dpx sequences that are rendered with time code names (it
> will bring in everything as one big clip with missing frames. Anyways it's
> probably possible to fix with some workarounds.
> So first you need to conform. This will involve some manual labor. I know
> people have built in-house systems that can take files and export stuff in
> more automatic ways. But with these off the shelf apps this would have to
> mean some manual setting up and exporting. Anyways I have almost never come
> across a conform that didn't have problems but that's a whole other story.
> So now you have a conform playing nicely. Then you would have to export all
> effect shots and plates. Because we are talking Nuke I wouldn't want to use
> anything other than file sequences. (This is why I wouldn't recommend Final
> Cut because it's so locked in to the whole Quicktime thing, with gamma shit
> etc).
> So you have exported all shots to your compositors. Now you need to bring
> in all comped shots again (as linked files). If you want to set this up from
> start you should also make a copy of the source file with a new name (lets
> say sh01_comp or something like that). Bring in that and put it on top of
> your source edit. So as soon as that comp gets over written/updated with a
> new comp that will be reflected in your timeline. These files are mounted
> over network so if you want this to be real time you'd need fiber connection
> to a network raid (expensive). If you don't have that I guess you'd need to
> render to see your updated timeline.
> Because you are always replacing your comps it's probably good if the the
> comper keeps old rendered versions if you want to go back to an older
> version.
> If you have Smoke there is some nifty things. There is a function that is
> called publish. That means that you can publish your linked conform back to
> the network. So as soon as you replace your comp. That will show in the
> published sequence on the network. So you and all people involved can see
> comps in context automatically updating as soon as the comp gets rendered.
> These things takes some time to set up so they are more suited for longer
> type of projects to be worth it.
> I'd love to see something like this to come from The Foundry... Storm maybe
> :-)  Anyway something that brings in media and sorts it and that is tightly
> integrated with Nuke so that it's easy to bounce media back and forth. That
> would be just fantastic!
>
> Cheers,
> Johan
>
>
>
> On Thu, Jun 9, 2011 at 8:59 PM, Ned Wilson <[email protected]> wrote:
>
>> Hey all,
>>
>> This is sort of more of a philosophical question, I guess I'm trying to
>> wrap my head around a workflow of some variety. I'm envisioning a system
>> where an edit is continuously updated with the output of Nuke scripts on an
>> artist's workstation. I know that some people have used Automatic Duck to
>> support a Final Cut -> After FX workflow on the Mac, but I don't know how
>> "real-time" this solution is. In addition, I know that Final Cut will allow
>> you to do this with Shake.
>>
>> However, in the interest of being cross platform, and given that many of
>> us have CS5 Production Premium installed on our workstations, I think it
>> might be a good idea to consider working with Adobe Premiere.
>>
>> I would imagine that some setup would have to be performed on the
>> editorial side, such as importing an EDL, setting up a sequence Quicktime,
>> etc. However, wouldn't it be nice to have the ability to have the individual
>> shots in the timeline point to the output of a Nuke script instead of to a
>> Quicktime on the filesystem?
>>
>> I know that I could just get a Flame, but for those of us that don't have
>> these at our disposal or $200 grand to buy one... does anyone have any
>> experience in setting up such a workflow? Any pointers would be much
>> appreciated!
>>
>> Thanks,
>>
>> -n
>>
>>
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>
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