Altough I do like to have some editing power on the conform/"mother" station
as well. There are always last minute things that happen and then it's good
to have options there too.

On Fri, Jun 10, 2011 at 10:45 AM, Johan Boije <[email protected]> wrote:

> That's true. I'm thinking Flame ;-)
>
>
> On Fri, Jun 10, 2011 at 10:37 AM, Randy Little <[email protected]>wrote:
>
>> why would you timewarp in the editor?  retiming is usually sent to comp
>> when the shot is VFX.   You are just updating a conform not editing and this
>> is exactly what Resolve does and is designed to do.   I am guessing this is
>> a storm 2.0 feature request.
>>
>> Generations RIP did all this I believe.
>>
>> Randy S. Little
>> http://www.rslittle.com <http://reel.rslittle.com>
>>
>>
>>
>>
>> On Fri, Jun 10, 2011 at 01:14, Johan Boije <[email protected]> wrote:
>>
>>> Yes I guess so. Not sure how good the timeline is. I know it will get xml
>>> and multi layer support soon. But what about timewarps? And editing?
>>>
>>> J.
>>>
>>>
>>> On Fri, Jun 10, 2011 at 10:09 AM, Randy Little 
>>> <[email protected]>wrote:
>>>
>>>> you forgot resolve which might do all these things runs a postgre db and
>>>> loves dpx and is FREE for what you would probably be doing with the light
>>>> version.   (well when v8 comes out in a few weeks) full version is only
>>>> $999. Well it would need a Mac also though.   unless you have $50k for the
>>>> linux version.
>>>>
>>>> Randy S. Little
>>>> http://www.rslittle.com <http://reel.rslittle.com>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Jun 10, 2011 at 00:55, Johan Boije <[email protected]> wrote:
>>>>
>>>>> First you would need a conform station that can bring in all your
>>>>> media. It needs to be able to handle time code. It should have tape deck
>>>>> control and have ref monitor out. I'd also prefer if it can handle 
>>>>> conforms
>>>>> from file sequences with time code. It should have editing and time-warp
>>>>> features. And it should be cheap. Then your options aren't that many. I'd
>>>>> say we're down to Premiere, Final Cut (not good with file sequences) and,
>>>>> maybe a bit pricey, Smoke on Mac.
>>>>> So if you are on a budget Premiere looks promising. I have done some
>>>>> tests with it myself but had some problems with video cards and that it
>>>>> can't bring in and split dpx sequences that are rendered with time code
>>>>> names (it will bring in everything as one big clip with missing frames.
>>>>> Anyways it's probably possible to fix with some workarounds.
>>>>> So first you need to conform. This will involve some manual labor. I
>>>>> know people have built in-house systems that can take files and export 
>>>>> stuff
>>>>> in more automatic ways. But with these off the shelf apps this would have 
>>>>> to
>>>>> mean some manual setting up and exporting. Anyways I have almost never 
>>>>> come
>>>>> across a conform that didn't have problems but that's a whole other story.
>>>>> So now you have a conform playing nicely. Then you would have to export
>>>>> all effect shots and plates. Because we are talking Nuke I wouldn't want 
>>>>> to
>>>>> use anything other than file sequences. (This is why I wouldn't recommend
>>>>> Final Cut because it's so locked in to the whole Quicktime thing, with 
>>>>> gamma
>>>>> shit etc).
>>>>> So you have exported all shots to your compositors. Now you need to
>>>>> bring in all comped shots again (as linked files). If you want to set this
>>>>> up from start you should also make a copy of the source file with a new 
>>>>> name
>>>>> (lets say sh01_comp or something like that). Bring in that and put it on 
>>>>> top
>>>>> of your source edit. So as soon as that comp gets over written/updated 
>>>>> with
>>>>> a new comp that will be reflected in your timeline. These files are 
>>>>> mounted
>>>>> over network so if you want this to be real time you'd need fiber 
>>>>> connection
>>>>> to a network raid (expensive). If you don't have that I guess you'd need 
>>>>> to
>>>>> render to see your updated timeline.
>>>>> Because you are always replacing your comps it's probably good if the
>>>>> the comper keeps old rendered versions if you want to go back to an older
>>>>> version.
>>>>> If you have Smoke there is some nifty things. There is a function that
>>>>> is called publish. That means that you can publish your linked conform 
>>>>> back
>>>>> to the network. So as soon as you replace your comp. That will show in the
>>>>> published sequence on the network. So you and all people involved can see
>>>>> comps in context automatically updating as soon as the comp gets rendered.
>>>>> These things takes some time to set up so they are more suited for
>>>>> longer type of projects to be worth it.
>>>>> I'd love to see something like this to come from The Foundry... Storm
>>>>> maybe :-)  Anyway something that brings in media and sorts it and that is
>>>>> tightly integrated with Nuke so that it's easy to bounce media back and
>>>>> forth. That would be just fantastic!
>>>>>
>>>>> Cheers,
>>>>> Johan
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Jun 9, 2011 at 8:59 PM, Ned Wilson <[email protected]>wrote:
>>>>>
>>>>>> Hey all,
>>>>>>
>>>>>> This is sort of more of a philosophical question, I guess I'm trying
>>>>>> to wrap my head around a workflow of some variety. I'm envisioning a 
>>>>>> system
>>>>>> where an edit is continuously updated with the output of Nuke scripts on 
>>>>>> an
>>>>>> artist's workstation. I know that some people have used Automatic Duck to
>>>>>> support a Final Cut -> After FX workflow on the Mac, but I don't know how
>>>>>> "real-time" this solution is. In addition, I know that Final Cut will 
>>>>>> allow
>>>>>> you to do this with Shake.
>>>>>>
>>>>>> However, in the interest of being cross platform, and given that many
>>>>>> of us have CS5 Production Premium installed on our workstations, I think 
>>>>>> it
>>>>>> might be a good idea to consider working with Adobe Premiere.
>>>>>>
>>>>>> I would imagine that some setup would have to be performed on the
>>>>>> editorial side, such as importing an EDL, setting up a sequence 
>>>>>> Quicktime,
>>>>>> etc. However, wouldn't it be nice to have the ability to have the 
>>>>>> individual
>>>>>> shots in the timeline point to the output of a Nuke script instead of to 
>>>>>> a
>>>>>> Quicktime on the filesystem?
>>>>>>
>>>>>> I know that I could just get a Flame, but for those of us that don't
>>>>>> have these at our disposal or $200 grand to buy one... does anyone have 
>>>>>> any
>>>>>> experience in setting up such a workflow? Any pointers would be much
>>>>>> appreciated!
>>>>>>
>>>>>> Thanks,
>>>>>>
>>>>>> -n
>>>>>>
>>>>>>
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>>>>>
>>>>>
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