No one said vfxdesktop yet, which I find odd, given the history of such like tools.
Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 10 June 2011 11:45, Johan Boije <[email protected]> wrote: > That's true. I'm thinking Flame ;-) > > > On Fri, Jun 10, 2011 at 10:37 AM, Randy Little <[email protected]>wrote: > >> why would you timewarp in the editor? retiming is usually sent to comp >> when the shot is VFX. You are just updating a conform not editing and this >> is exactly what Resolve does and is designed to do. I am guessing this is >> a storm 2.0 feature request. >> >> Generations RIP did all this I believe. >> >> Randy S. Little >> http://www.rslittle.com <http://reel.rslittle.com> >> >> >> >> >> On Fri, Jun 10, 2011 at 01:14, Johan Boije <[email protected]> wrote: >> >>> Yes I guess so. Not sure how good the timeline is. I know it will get xml >>> and multi layer support soon. But what about timewarps? And editing? >>> >>> J. >>> >>> >>> On Fri, Jun 10, 2011 at 10:09 AM, Randy Little >>> <[email protected]>wrote: >>> >>>> you forgot resolve which might do all these things runs a postgre db and >>>> loves dpx and is FREE for what you would probably be doing with the light >>>> version. (well when v8 comes out in a few weeks) full version is only >>>> $999. Well it would need a Mac also though. unless you have $50k for the >>>> linux version. >>>> >>>> Randy S. Little >>>> http://www.rslittle.com <http://reel.rslittle.com> >>>> >>>> >>>> >>>> >>>> >>>> On Fri, Jun 10, 2011 at 00:55, Johan Boije <[email protected]> wrote: >>>> >>>>> First you would need a conform station that can bring in all your >>>>> media. It needs to be able to handle time code. It should have tape deck >>>>> control and have ref monitor out. I'd also prefer if it can handle >>>>> conforms >>>>> from file sequences with time code. It should have editing and time-warp >>>>> features. And it should be cheap. Then your options aren't that many. I'd >>>>> say we're down to Premiere, Final Cut (not good with file sequences) and, >>>>> maybe a bit pricey, Smoke on Mac. >>>>> So if you are on a budget Premiere looks promising. I have done some >>>>> tests with it myself but had some problems with video cards and that it >>>>> can't bring in and split dpx sequences that are rendered with time code >>>>> names (it will bring in everything as one big clip with missing frames. >>>>> Anyways it's probably possible to fix with some workarounds. >>>>> So first you need to conform. This will involve some manual labor. I >>>>> know people have built in-house systems that can take files and export >>>>> stuff >>>>> in more automatic ways. But with these off the shelf apps this would have >>>>> to >>>>> mean some manual setting up and exporting. Anyways I have almost never >>>>> come >>>>> across a conform that didn't have problems but that's a whole other story. >>>>> So now you have a conform playing nicely. Then you would have to export >>>>> all effect shots and plates. Because we are talking Nuke I wouldn't want >>>>> to >>>>> use anything other than file sequences. (This is why I wouldn't recommend >>>>> Final Cut because it's so locked in to the whole Quicktime thing, with >>>>> gamma >>>>> shit etc). >>>>> So you have exported all shots to your compositors. Now you need to >>>>> bring in all comped shots again (as linked files). If you want to set this >>>>> up from start you should also make a copy of the source file with a new >>>>> name >>>>> (lets say sh01_comp or something like that). Bring in that and put it on >>>>> top >>>>> of your source edit. So as soon as that comp gets over written/updated >>>>> with >>>>> a new comp that will be reflected in your timeline. These files are >>>>> mounted >>>>> over network so if you want this to be real time you'd need fiber >>>>> connection >>>>> to a network raid (expensive). If you don't have that I guess you'd need >>>>> to >>>>> render to see your updated timeline. >>>>> Because you are always replacing your comps it's probably good if the >>>>> the comper keeps old rendered versions if you want to go back to an older >>>>> version. >>>>> If you have Smoke there is some nifty things. There is a function that >>>>> is called publish. That means that you can publish your linked conform >>>>> back >>>>> to the network. So as soon as you replace your comp. That will show in the >>>>> published sequence on the network. So you and all people involved can see >>>>> comps in context automatically updating as soon as the comp gets rendered. >>>>> These things takes some time to set up so they are more suited for >>>>> longer type of projects to be worth it. >>>>> I'd love to see something like this to come from The Foundry... Storm >>>>> maybe :-) Anyway something that brings in media and sorts it and that is >>>>> tightly integrated with Nuke so that it's easy to bounce media back and >>>>> forth. That would be just fantastic! >>>>> >>>>> Cheers, >>>>> Johan >>>>> >>>>> >>>>> >>>>> On Thu, Jun 9, 2011 at 8:59 PM, Ned Wilson <[email protected]>wrote: >>>>> >>>>>> Hey all, >>>>>> >>>>>> This is sort of more of a philosophical question, I guess I'm trying >>>>>> to wrap my head around a workflow of some variety. I'm envisioning a >>>>>> system >>>>>> where an edit is continuously updated with the output of Nuke scripts on >>>>>> an >>>>>> artist's workstation. I know that some people have used Automatic Duck to >>>>>> support a Final Cut -> After FX workflow on the Mac, but I don't know how >>>>>> "real-time" this solution is. In addition, I know that Final Cut will >>>>>> allow >>>>>> you to do this with Shake. >>>>>> >>>>>> However, in the interest of being cross platform, and given that many >>>>>> of us have CS5 Production Premium installed on our workstations, I think >>>>>> it >>>>>> might be a good idea to consider working with Adobe Premiere. >>>>>> >>>>>> I would imagine that some setup would have to be performed on the >>>>>> editorial side, such as importing an EDL, setting up a sequence >>>>>> Quicktime, >>>>>> etc. However, wouldn't it be nice to have the ability to have the >>>>>> individual >>>>>> shots in the timeline point to the output of a Nuke script instead of to >>>>>> a >>>>>> Quicktime on the filesystem? >>>>>> >>>>>> I know that I could just get a Flame, but for those of us that don't >>>>>> have these at our disposal or $200 grand to buy one... does anyone have >>>>>> any >>>>>> experience in setting up such a workflow? Any pointers would be much >>>>>> appreciated! >>>>>> >>>>>> Thanks, >>>>>> >>>>>> -n >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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