That's true. I'm thinking Flame ;-)

On Fri, Jun 10, 2011 at 10:37 AM, Randy Little <[email protected]>wrote:

> why would you timewarp in the editor?  retiming is usually sent to comp
> when the shot is VFX.   You are just updating a conform not editing and this
> is exactly what Resolve does and is designed to do.   I am guessing this is
> a storm 2.0 feature request.
>
> Generations RIP did all this I believe.
>
> Randy S. Little
> http://www.rslittle.com <http://reel.rslittle.com>
>
>
>
>
> On Fri, Jun 10, 2011 at 01:14, Johan Boije <[email protected]> wrote:
>
>> Yes I guess so. Not sure how good the timeline is. I know it will get xml
>> and multi layer support soon. But what about timewarps? And editing?
>>
>> J.
>>
>>
>> On Fri, Jun 10, 2011 at 10:09 AM, Randy Little <[email protected]>wrote:
>>
>>> you forgot resolve which might do all these things runs a postgre db and
>>> loves dpx and is FREE for what you would probably be doing with the light
>>> version.   (well when v8 comes out in a few weeks) full version is only
>>> $999. Well it would need a Mac also though.   unless you have $50k for the
>>> linux version.
>>>
>>> Randy S. Little
>>> http://www.rslittle.com <http://reel.rslittle.com>
>>>
>>>
>>>
>>>
>>>
>>> On Fri, Jun 10, 2011 at 00:55, Johan Boije <[email protected]> wrote:
>>>
>>>> First you would need a conform station that can bring in all your media.
>>>> It needs to be able to handle time code. It should have tape deck control
>>>> and have ref monitor out. I'd also prefer if it can handle conforms from
>>>> file sequences with time code. It should have editing and time-warp
>>>> features. And it should be cheap. Then your options aren't that many. I'd
>>>> say we're down to Premiere, Final Cut (not good with file sequences) and,
>>>> maybe a bit pricey, Smoke on Mac.
>>>> So if you are on a budget Premiere looks promising. I have done some
>>>> tests with it myself but had some problems with video cards and that it
>>>> can't bring in and split dpx sequences that are rendered with time code
>>>> names (it will bring in everything as one big clip with missing frames.
>>>> Anyways it's probably possible to fix with some workarounds.
>>>> So first you need to conform. This will involve some manual labor. I
>>>> know people have built in-house systems that can take files and export 
>>>> stuff
>>>> in more automatic ways. But with these off the shelf apps this would have 
>>>> to
>>>> mean some manual setting up and exporting. Anyways I have almost never come
>>>> across a conform that didn't have problems but that's a whole other story.
>>>> So now you have a conform playing nicely. Then you would have to export
>>>> all effect shots and plates. Because we are talking Nuke I wouldn't want to
>>>> use anything other than file sequences. (This is why I wouldn't recommend
>>>> Final Cut because it's so locked in to the whole Quicktime thing, with 
>>>> gamma
>>>> shit etc).
>>>> So you have exported all shots to your compositors. Now you need to
>>>> bring in all comped shots again (as linked files). If you want to set this
>>>> up from start you should also make a copy of the source file with a new 
>>>> name
>>>> (lets say sh01_comp or something like that). Bring in that and put it on 
>>>> top
>>>> of your source edit. So as soon as that comp gets over written/updated with
>>>> a new comp that will be reflected in your timeline. These files are mounted
>>>> over network so if you want this to be real time you'd need fiber 
>>>> connection
>>>> to a network raid (expensive). If you don't have that I guess you'd need to
>>>> render to see your updated timeline.
>>>> Because you are always replacing your comps it's probably good if the
>>>> the comper keeps old rendered versions if you want to go back to an older
>>>> version.
>>>> If you have Smoke there is some nifty things. There is a function that
>>>> is called publish. That means that you can publish your linked conform back
>>>> to the network. So as soon as you replace your comp. That will show in the
>>>> published sequence on the network. So you and all people involved can see
>>>> comps in context automatically updating as soon as the comp gets rendered.
>>>> These things takes some time to set up so they are more suited for
>>>> longer type of projects to be worth it.
>>>> I'd love to see something like this to come from The Foundry... Storm
>>>> maybe :-)  Anyway something that brings in media and sorts it and that is
>>>> tightly integrated with Nuke so that it's easy to bounce media back and
>>>> forth. That would be just fantastic!
>>>>
>>>> Cheers,
>>>> Johan
>>>>
>>>>
>>>>
>>>> On Thu, Jun 9, 2011 at 8:59 PM, Ned Wilson <[email protected]> wrote:
>>>>
>>>>> Hey all,
>>>>>
>>>>> This is sort of more of a philosophical question, I guess I'm trying to
>>>>> wrap my head around a workflow of some variety. I'm envisioning a system
>>>>> where an edit is continuously updated with the output of Nuke scripts on 
>>>>> an
>>>>> artist's workstation. I know that some people have used Automatic Duck to
>>>>> support a Final Cut -> After FX workflow on the Mac, but I don't know how
>>>>> "real-time" this solution is. In addition, I know that Final Cut will 
>>>>> allow
>>>>> you to do this with Shake.
>>>>>
>>>>> However, in the interest of being cross platform, and given that many
>>>>> of us have CS5 Production Premium installed on our workstations, I think 
>>>>> it
>>>>> might be a good idea to consider working with Adobe Premiere.
>>>>>
>>>>> I would imagine that some setup would have to be performed on the
>>>>> editorial side, such as importing an EDL, setting up a sequence Quicktime,
>>>>> etc. However, wouldn't it be nice to have the ability to have the 
>>>>> individual
>>>>> shots in the timeline point to the output of a Nuke script instead of to a
>>>>> Quicktime on the filesystem?
>>>>>
>>>>> I know that I could just get a Flame, but for those of us that don't
>>>>> have these at our disposal or $200 grand to buy one... does anyone have 
>>>>> any
>>>>> experience in setting up such a workflow? Any pointers would be much
>>>>> appreciated!
>>>>>
>>>>> Thanks,
>>>>>
>>>>> -n
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Nuke-users mailing list
>>>> [email protected], http://forums.thefoundry.co.uk/
>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to