Well that's exactly why we built it but. It lacks some stuff though. There
is a black hole to fill. I want to see more products like this (from The
Foundry). So this is a feature request.

J.

On Fri, Jun 10, 2011 at 10:50 AM, Ron Ganbar <[email protected]> wrote:

> No one said vfxdesktop yet, which I find odd, given the history of such
> like tools.
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
>
> On 10 June 2011 11:45, Johan Boije <[email protected]> wrote:
>
>> That's true. I'm thinking Flame ;-)
>>
>>
>> On Fri, Jun 10, 2011 at 10:37 AM, Randy Little <[email protected]>wrote:
>>
>>> why would you timewarp in the editor?  retiming is usually sent to comp
>>> when the shot is VFX.   You are just updating a conform not editing and this
>>> is exactly what Resolve does and is designed to do.   I am guessing this is
>>> a storm 2.0 feature request.
>>>
>>> Generations RIP did all this I believe.
>>>
>>> Randy S. Little
>>> http://www.rslittle.com <http://reel.rslittle.com>
>>>
>>>
>>>
>>>
>>> On Fri, Jun 10, 2011 at 01:14, Johan Boije <[email protected]> wrote:
>>>
>>>> Yes I guess so. Not sure how good the timeline is. I know it will get
>>>> xml and multi layer support soon. But what about timewarps? And editing?
>>>>
>>>> J.
>>>>
>>>>
>>>> On Fri, Jun 10, 2011 at 10:09 AM, Randy Little 
>>>> <[email protected]>wrote:
>>>>
>>>>> you forgot resolve which might do all these things runs a postgre db
>>>>> and loves dpx and is FREE for what you would probably be doing with the
>>>>> light version.   (well when v8 comes out in a few weeks) full version is
>>>>> only $999. Well it would need a Mac also though.   unless you have $50k 
>>>>> for
>>>>> the linux version.
>>>>>
>>>>> Randy S. Little
>>>>> http://www.rslittle.com <http://reel.rslittle.com>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Jun 10, 2011 at 00:55, Johan Boije <[email protected]> wrote:
>>>>>
>>>>>> First you would need a conform station that can bring in all your
>>>>>> media. It needs to be able to handle time code. It should have tape deck
>>>>>> control and have ref monitor out. I'd also prefer if it can handle 
>>>>>> conforms
>>>>>> from file sequences with time code. It should have editing and time-warp
>>>>>> features. And it should be cheap. Then your options aren't that many. I'd
>>>>>> say we're down to Premiere, Final Cut (not good with file sequences) and,
>>>>>> maybe a bit pricey, Smoke on Mac.
>>>>>> So if you are on a budget Premiere looks promising. I have done some
>>>>>> tests with it myself but had some problems with video cards and that it
>>>>>> can't bring in and split dpx sequences that are rendered with time code
>>>>>> names (it will bring in everything as one big clip with missing frames.
>>>>>> Anyways it's probably possible to fix with some workarounds.
>>>>>> So first you need to conform. This will involve some manual labor. I
>>>>>> know people have built in-house systems that can take files and export 
>>>>>> stuff
>>>>>> in more automatic ways. But with these off the shelf apps this would 
>>>>>> have to
>>>>>> mean some manual setting up and exporting. Anyways I have almost never 
>>>>>> come
>>>>>> across a conform that didn't have problems but that's a whole other 
>>>>>> story.
>>>>>> So now you have a conform playing nicely. Then you would have to
>>>>>> export all effect shots and plates. Because we are talking Nuke I 
>>>>>> wouldn't
>>>>>> want to use anything other than file sequences. (This is why I wouldn't
>>>>>> recommend Final Cut because it's so locked in to the whole Quicktime 
>>>>>> thing,
>>>>>> with gamma shit etc).
>>>>>> So you have exported all shots to your compositors. Now you need to
>>>>>> bring in all comped shots again (as linked files). If you want to set 
>>>>>> this
>>>>>> up from start you should also make a copy of the source file with a new 
>>>>>> name
>>>>>> (lets say sh01_comp or something like that). Bring in that and put it on 
>>>>>> top
>>>>>> of your source edit. So as soon as that comp gets over written/updated 
>>>>>> with
>>>>>> a new comp that will be reflected in your timeline. These files are 
>>>>>> mounted
>>>>>> over network so if you want this to be real time you'd need fiber 
>>>>>> connection
>>>>>> to a network raid (expensive). If you don't have that I guess you'd need 
>>>>>> to
>>>>>> render to see your updated timeline.
>>>>>> Because you are always replacing your comps it's probably good if the
>>>>>> the comper keeps old rendered versions if you want to go back to an older
>>>>>> version.
>>>>>> If you have Smoke there is some nifty things. There is a function that
>>>>>> is called publish. That means that you can publish your linked conform 
>>>>>> back
>>>>>> to the network. So as soon as you replace your comp. That will show in 
>>>>>> the
>>>>>> published sequence on the network. So you and all people involved can see
>>>>>> comps in context automatically updating as soon as the comp gets 
>>>>>> rendered.
>>>>>> These things takes some time to set up so they are more suited for
>>>>>> longer type of projects to be worth it.
>>>>>> I'd love to see something like this to come from The Foundry... Storm
>>>>>> maybe :-)  Anyway something that brings in media and sorts it and that is
>>>>>> tightly integrated with Nuke so that it's easy to bounce media back and
>>>>>> forth. That would be just fantastic!
>>>>>>
>>>>>> Cheers,
>>>>>> Johan
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Thu, Jun 9, 2011 at 8:59 PM, Ned Wilson <[email protected]>wrote:
>>>>>>
>>>>>>> Hey all,
>>>>>>>
>>>>>>> This is sort of more of a philosophical question, I guess I'm trying
>>>>>>> to wrap my head around a workflow of some variety. I'm envisioning a 
>>>>>>> system
>>>>>>> where an edit is continuously updated with the output of Nuke scripts 
>>>>>>> on an
>>>>>>> artist's workstation. I know that some people have used Automatic Duck 
>>>>>>> to
>>>>>>> support a Final Cut -> After FX workflow on the Mac, but I don't know 
>>>>>>> how
>>>>>>> "real-time" this solution is. In addition, I know that Final Cut will 
>>>>>>> allow
>>>>>>> you to do this with Shake.
>>>>>>>
>>>>>>> However, in the interest of being cross platform, and given that many
>>>>>>> of us have CS5 Production Premium installed on our workstations, I 
>>>>>>> think it
>>>>>>> might be a good idea to consider working with Adobe Premiere.
>>>>>>>
>>>>>>> I would imagine that some setup would have to be performed on the
>>>>>>> editorial side, such as importing an EDL, setting up a sequence 
>>>>>>> Quicktime,
>>>>>>> etc. However, wouldn't it be nice to have the ability to have the 
>>>>>>> individual
>>>>>>> shots in the timeline point to the output of a Nuke script instead of 
>>>>>>> to a
>>>>>>> Quicktime on the filesystem?
>>>>>>>
>>>>>>> I know that I could just get a Flame, but for those of us that don't
>>>>>>> have these at our disposal or $200 grand to buy one... does anyone have 
>>>>>>> any
>>>>>>> experience in setting up such a workflow? Any pointers would be much
>>>>>>> appreciated!
>>>>>>>
>>>>>>> Thanks,
>>>>>>>
>>>>>>> -n
>>>>>>>
>>>>>>>
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>>>>>>
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