Yes I guess so. Not sure how good the timeline is. I know it will get xml
and multi layer support soon. But what about timewarps? And editing?

J.

On Fri, Jun 10, 2011 at 10:09 AM, Randy Little <[email protected]>wrote:

> you forgot resolve which might do all these things runs a postgre db and
> loves dpx and is FREE for what you would probably be doing with the light
> version.   (well when v8 comes out in a few weeks) full version is only
> $999. Well it would need a Mac also though.   unless you have $50k for the
> linux version.
>
> Randy S. Little
> http://www.rslittle.com <http://reel.rslittle.com>
>
>
>
>
>
> On Fri, Jun 10, 2011 at 00:55, Johan Boije <[email protected]> wrote:
>
>> First you would need a conform station that can bring in all your media.
>> It needs to be able to handle time code. It should have tape deck control
>> and have ref monitor out. I'd also prefer if it can handle conforms from
>> file sequences with time code. It should have editing and time-warp
>> features. And it should be cheap. Then your options aren't that many. I'd
>> say we're down to Premiere, Final Cut (not good with file sequences) and,
>> maybe a bit pricey, Smoke on Mac.
>> So if you are on a budget Premiere looks promising. I have done some tests
>> with it myself but had some problems with video cards and that it can't
>> bring in and split dpx sequences that are rendered with time code names (it
>> will bring in everything as one big clip with missing frames. Anyways it's
>> probably possible to fix with some workarounds.
>> So first you need to conform. This will involve some manual labor. I know
>> people have built in-house systems that can take files and export stuff in
>> more automatic ways. But with these off the shelf apps this would have to
>> mean some manual setting up and exporting. Anyways I have almost never come
>> across a conform that didn't have problems but that's a whole other story.
>> So now you have a conform playing nicely. Then you would have to export
>> all effect shots and plates. Because we are talking Nuke I wouldn't want to
>> use anything other than file sequences. (This is why I wouldn't recommend
>> Final Cut because it's so locked in to the whole Quicktime thing, with gamma
>> shit etc).
>> So you have exported all shots to your compositors. Now you need to bring
>> in all comped shots again (as linked files). If you want to set this up from
>> start you should also make a copy of the source file with a new name (lets
>> say sh01_comp or something like that). Bring in that and put it on top of
>> your source edit. So as soon as that comp gets over written/updated with a
>> new comp that will be reflected in your timeline. These files are mounted
>> over network so if you want this to be real time you'd need fiber connection
>> to a network raid (expensive). If you don't have that I guess you'd need to
>> render to see your updated timeline.
>> Because you are always replacing your comps it's probably good if the the
>> comper keeps old rendered versions if you want to go back to an older
>> version.
>> If you have Smoke there is some nifty things. There is a function that is
>> called publish. That means that you can publish your linked conform back to
>> the network. So as soon as you replace your comp. That will show in the
>> published sequence on the network. So you and all people involved can see
>> comps in context automatically updating as soon as the comp gets rendered.
>> These things takes some time to set up so they are more suited for longer
>> type of projects to be worth it.
>> I'd love to see something like this to come from The Foundry... Storm
>> maybe :-)  Anyway something that brings in media and sorts it and that is
>> tightly integrated with Nuke so that it's easy to bounce media back and
>> forth. That would be just fantastic!
>>
>> Cheers,
>> Johan
>>
>>
>>
>> On Thu, Jun 9, 2011 at 8:59 PM, Ned Wilson <[email protected]> wrote:
>>
>>> Hey all,
>>>
>>> This is sort of more of a philosophical question, I guess I'm trying to
>>> wrap my head around a workflow of some variety. I'm envisioning a system
>>> where an edit is continuously updated with the output of Nuke scripts on an
>>> artist's workstation. I know that some people have used Automatic Duck to
>>> support a Final Cut -> After FX workflow on the Mac, but I don't know how
>>> "real-time" this solution is. In addition, I know that Final Cut will allow
>>> you to do this with Shake.
>>>
>>> However, in the interest of being cross platform, and given that many of
>>> us have CS5 Production Premium installed on our workstations, I think it
>>> might be a good idea to consider working with Adobe Premiere.
>>>
>>> I would imagine that some setup would have to be performed on the
>>> editorial side, such as importing an EDL, setting up a sequence Quicktime,
>>> etc. However, wouldn't it be nice to have the ability to have the individual
>>> shots in the timeline point to the output of a Nuke script instead of to a
>>> Quicktime on the filesystem?
>>>
>>> I know that I could just get a Flame, but for those of us that don't have
>>> these at our disposal or $200 grand to buy one... does anyone have any
>>> experience in setting up such a workflow? Any pointers would be much
>>> appreciated!
>>>
>>> Thanks,
>>>
>>> -n
>>>
>>>
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>>
>>
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