Yes I guess so. Not sure how good the timeline is. I know it will get xml and multi layer support soon. But what about timewarps? And editing?
J. On Fri, Jun 10, 2011 at 10:09 AM, Randy Little <[email protected]>wrote: > you forgot resolve which might do all these things runs a postgre db and > loves dpx and is FREE for what you would probably be doing with the light > version. (well when v8 comes out in a few weeks) full version is only > $999. Well it would need a Mac also though. unless you have $50k for the > linux version. > > Randy S. Little > http://www.rslittle.com <http://reel.rslittle.com> > > > > > > On Fri, Jun 10, 2011 at 00:55, Johan Boije <[email protected]> wrote: > >> First you would need a conform station that can bring in all your media. >> It needs to be able to handle time code. It should have tape deck control >> and have ref monitor out. I'd also prefer if it can handle conforms from >> file sequences with time code. It should have editing and time-warp >> features. And it should be cheap. Then your options aren't that many. I'd >> say we're down to Premiere, Final Cut (not good with file sequences) and, >> maybe a bit pricey, Smoke on Mac. >> So if you are on a budget Premiere looks promising. I have done some tests >> with it myself but had some problems with video cards and that it can't >> bring in and split dpx sequences that are rendered with time code names (it >> will bring in everything as one big clip with missing frames. Anyways it's >> probably possible to fix with some workarounds. >> So first you need to conform. This will involve some manual labor. I know >> people have built in-house systems that can take files and export stuff in >> more automatic ways. But with these off the shelf apps this would have to >> mean some manual setting up and exporting. Anyways I have almost never come >> across a conform that didn't have problems but that's a whole other story. >> So now you have a conform playing nicely. Then you would have to export >> all effect shots and plates. Because we are talking Nuke I wouldn't want to >> use anything other than file sequences. (This is why I wouldn't recommend >> Final Cut because it's so locked in to the whole Quicktime thing, with gamma >> shit etc). >> So you have exported all shots to your compositors. Now you need to bring >> in all comped shots again (as linked files). If you want to set this up from >> start you should also make a copy of the source file with a new name (lets >> say sh01_comp or something like that). Bring in that and put it on top of >> your source edit. So as soon as that comp gets over written/updated with a >> new comp that will be reflected in your timeline. These files are mounted >> over network so if you want this to be real time you'd need fiber connection >> to a network raid (expensive). If you don't have that I guess you'd need to >> render to see your updated timeline. >> Because you are always replacing your comps it's probably good if the the >> comper keeps old rendered versions if you want to go back to an older >> version. >> If you have Smoke there is some nifty things. There is a function that is >> called publish. That means that you can publish your linked conform back to >> the network. So as soon as you replace your comp. That will show in the >> published sequence on the network. So you and all people involved can see >> comps in context automatically updating as soon as the comp gets rendered. >> These things takes some time to set up so they are more suited for longer >> type of projects to be worth it. >> I'd love to see something like this to come from The Foundry... Storm >> maybe :-) Anyway something that brings in media and sorts it and that is >> tightly integrated with Nuke so that it's easy to bounce media back and >> forth. That would be just fantastic! >> >> Cheers, >> Johan >> >> >> >> On Thu, Jun 9, 2011 at 8:59 PM, Ned Wilson <[email protected]> wrote: >> >>> Hey all, >>> >>> This is sort of more of a philosophical question, I guess I'm trying to >>> wrap my head around a workflow of some variety. I'm envisioning a system >>> where an edit is continuously updated with the output of Nuke scripts on an >>> artist's workstation. I know that some people have used Automatic Duck to >>> support a Final Cut -> After FX workflow on the Mac, but I don't know how >>> "real-time" this solution is. In addition, I know that Final Cut will allow >>> you to do this with Shake. >>> >>> However, in the interest of being cross platform, and given that many of >>> us have CS5 Production Premium installed on our workstations, I think it >>> might be a good idea to consider working with Adobe Premiere. >>> >>> I would imagine that some setup would have to be performed on the >>> editorial side, such as importing an EDL, setting up a sequence Quicktime, >>> etc. However, wouldn't it be nice to have the ability to have the individual >>> shots in the timeline point to the output of a Nuke script instead of to a >>> Quicktime on the filesystem? >>> >>> I know that I could just get a Flame, but for those of us that don't have >>> these at our disposal or $200 grand to buy one... does anyone have any >>> experience in setting up such a workflow? Any pointers would be much >>> appreciated! >>> >>> Thanks, >>> >>> -n >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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