Given the history of such like tools discussions, that is.
Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 10 June 2011 11:50, Ron Ganbar <[email protected]> wrote: > No one said vfxdesktop yet, which I find odd, given the history of such > like tools. > > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > > On 10 June 2011 11:45, Johan Boije <[email protected]> wrote: > >> That's true. I'm thinking Flame ;-) >> >> >> On Fri, Jun 10, 2011 at 10:37 AM, Randy Little <[email protected]>wrote: >> >>> why would you timewarp in the editor? retiming is usually sent to comp >>> when the shot is VFX. You are just updating a conform not editing and this >>> is exactly what Resolve does and is designed to do. I am guessing this is >>> a storm 2.0 feature request. >>> >>> Generations RIP did all this I believe. >>> >>> Randy S. Little >>> http://www.rslittle.com <http://reel.rslittle.com> >>> >>> >>> >>> >>> On Fri, Jun 10, 2011 at 01:14, Johan Boije <[email protected]> wrote: >>> >>>> Yes I guess so. Not sure how good the timeline is. I know it will get >>>> xml and multi layer support soon. But what about timewarps? And editing? >>>> >>>> J. >>>> >>>> >>>> On Fri, Jun 10, 2011 at 10:09 AM, Randy Little >>>> <[email protected]>wrote: >>>> >>>>> you forgot resolve which might do all these things runs a postgre db >>>>> and loves dpx and is FREE for what you would probably be doing with the >>>>> light version. (well when v8 comes out in a few weeks) full version is >>>>> only $999. Well it would need a Mac also though. unless you have $50k >>>>> for >>>>> the linux version. >>>>> >>>>> Randy S. Little >>>>> http://www.rslittle.com <http://reel.rslittle.com> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Fri, Jun 10, 2011 at 00:55, Johan Boije <[email protected]> wrote: >>>>> >>>>>> First you would need a conform station that can bring in all your >>>>>> media. It needs to be able to handle time code. It should have tape deck >>>>>> control and have ref monitor out. I'd also prefer if it can handle >>>>>> conforms >>>>>> from file sequences with time code. It should have editing and time-warp >>>>>> features. And it should be cheap. Then your options aren't that many. I'd >>>>>> say we're down to Premiere, Final Cut (not good with file sequences) and, >>>>>> maybe a bit pricey, Smoke on Mac. >>>>>> So if you are on a budget Premiere looks promising. I have done some >>>>>> tests with it myself but had some problems with video cards and that it >>>>>> can't bring in and split dpx sequences that are rendered with time code >>>>>> names (it will bring in everything as one big clip with missing frames. >>>>>> Anyways it's probably possible to fix with some workarounds. >>>>>> So first you need to conform. This will involve some manual labor. I >>>>>> know people have built in-house systems that can take files and export >>>>>> stuff >>>>>> in more automatic ways. But with these off the shelf apps this would >>>>>> have to >>>>>> mean some manual setting up and exporting. Anyways I have almost never >>>>>> come >>>>>> across a conform that didn't have problems but that's a whole other >>>>>> story. >>>>>> So now you have a conform playing nicely. Then you would have to >>>>>> export all effect shots and plates. Because we are talking Nuke I >>>>>> wouldn't >>>>>> want to use anything other than file sequences. (This is why I wouldn't >>>>>> recommend Final Cut because it's so locked in to the whole Quicktime >>>>>> thing, >>>>>> with gamma shit etc). >>>>>> So you have exported all shots to your compositors. Now you need to >>>>>> bring in all comped shots again (as linked files). If you want to set >>>>>> this >>>>>> up from start you should also make a copy of the source file with a new >>>>>> name >>>>>> (lets say sh01_comp or something like that). Bring in that and put it on >>>>>> top >>>>>> of your source edit. So as soon as that comp gets over written/updated >>>>>> with >>>>>> a new comp that will be reflected in your timeline. These files are >>>>>> mounted >>>>>> over network so if you want this to be real time you'd need fiber >>>>>> connection >>>>>> to a network raid (expensive). If you don't have that I guess you'd need >>>>>> to >>>>>> render to see your updated timeline. >>>>>> Because you are always replacing your comps it's probably good if the >>>>>> the comper keeps old rendered versions if you want to go back to an older >>>>>> version. >>>>>> If you have Smoke there is some nifty things. There is a function that >>>>>> is called publish. That means that you can publish your linked conform >>>>>> back >>>>>> to the network. So as soon as you replace your comp. That will show in >>>>>> the >>>>>> published sequence on the network. So you and all people involved can see >>>>>> comps in context automatically updating as soon as the comp gets >>>>>> rendered. >>>>>> These things takes some time to set up so they are more suited for >>>>>> longer type of projects to be worth it. >>>>>> I'd love to see something like this to come from The Foundry... Storm >>>>>> maybe :-) Anyway something that brings in media and sorts it and that is >>>>>> tightly integrated with Nuke so that it's easy to bounce media back and >>>>>> forth. That would be just fantastic! >>>>>> >>>>>> Cheers, >>>>>> Johan >>>>>> >>>>>> >>>>>> >>>>>> On Thu, Jun 9, 2011 at 8:59 PM, Ned Wilson <[email protected]>wrote: >>>>>> >>>>>>> Hey all, >>>>>>> >>>>>>> This is sort of more of a philosophical question, I guess I'm trying >>>>>>> to wrap my head around a workflow of some variety. I'm envisioning a >>>>>>> system >>>>>>> where an edit is continuously updated with the output of Nuke scripts >>>>>>> on an >>>>>>> artist's workstation. I know that some people have used Automatic Duck >>>>>>> to >>>>>>> support a Final Cut -> After FX workflow on the Mac, but I don't know >>>>>>> how >>>>>>> "real-time" this solution is. In addition, I know that Final Cut will >>>>>>> allow >>>>>>> you to do this with Shake. >>>>>>> >>>>>>> However, in the interest of being cross platform, and given that many >>>>>>> of us have CS5 Production Premium installed on our workstations, I >>>>>>> think it >>>>>>> might be a good idea to consider working with Adobe Premiere. >>>>>>> >>>>>>> I would imagine that some setup would have to be performed on the >>>>>>> editorial side, such as importing an EDL, setting up a sequence >>>>>>> Quicktime, >>>>>>> etc. However, wouldn't it be nice to have the ability to have the >>>>>>> individual >>>>>>> shots in the timeline point to the output of a Nuke script instead of >>>>>>> to a >>>>>>> Quicktime on the filesystem? >>>>>>> >>>>>>> I know that I could just get a Flame, but for those of us that don't >>>>>>> have these at our disposal or $200 grand to buy one... does anyone have >>>>>>> any >>>>>>> experience in setting up such a workflow? Any pointers would be much >>>>>>> appreciated! >>>>>>> >>>>>>> Thanks, >>>>>>> >>>>>>> -n >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
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