Either way the r3d reader set to linear will clamp at 1.0, set to half
linear float will go beyond 1.0.  I don't pretend to know what the red sdk
is doing under the hood.  Half linear float option does not exist under
redcinex.

-deke

On Tue, Dec 20, 2011 at 13:45, Randy Little <[email protected]> wrote:

> clamped to 1.0 or raw data mapped to values between 0-1.0 with 3
> places of precision.   But I am pretty sure the d/a in every camera is
> integer and mapping data into integer space for its raw file.
> http://www.rslittle.com
>
>
>
>
> On Tue, Dec 20, 2011 at 13:37, Howard Jones <[email protected]>
> wrote:
> > 1.0 is half float/float  even if not clamped ;)
> > for Ron's question (if I read it right)
> >
> > Half float or 16 bit float is a less accurate version of 32 bit float.
> > AFAIK The float being the floating point part of the number. you dont
> save
> > 123.45678 you save 12345678 with a bit(?) for the position of the
> floating
> > point.
> > The difference between 16bit (half float) and 32 bit (float) is that with
> > 16bit the length of that number gets truncated at a lesser degree of
> > accuracy compared to 32bit.
> > You could have 10 or 8bit float if you wanted, just not much point for
> what
> > we do. Similarly you could have 32bit non-float if you really wanted, but
> > again no point in our game afaic - as far as I care ;)
> >
> > Linear is linear, but again you could put any gamma or other curve in
> there
> > if you wanted.
> >
> > http://en.wikipedia.org/wiki/Half-precision_floating-point_format
> >
> > Howard
> >
> > ________________________________
> > From: "[email protected]" <[email protected]>
> >
> > To: Nuke user discussion <[email protected]>
> > Sent: Tuesday, 20 December 2011, 20:24
> > Subject: Re: [Nuke-users] Redcine-X VS Nuke
> >
> > 1.0 is half float if it encoded half float and clamp to 1.0
> >
> > Sent from myTouch 4G
> >
> > ----- Reply message -----
> > From: "Deke Kincaid" <[email protected]>
> > To: "Nuke user discussion" <[email protected]>
> > Subject: [Nuke-users] Redcine-X VS Nuke
> > Date: Tue, Dec 20, 2011 12:13
> >
> >
> > Last I knew RedcineX only outputs EXR to "linear" which caps out at 1.0,
> not
> > half linear float.
> >
> > -deke
> >
> > On Tue, Dec 20, 2011 at 04:29, Simon Björk <[email protected]>
> wrote:
> >
> > I might be misunderstanding you, but why the srgb2lin conversion?
> RedcineX
> > only outputs linear exrs so as far as I know you shouldn't use any
> > colorspace convertions in Nuke if you chose that path. You can test this
> if
> > you try different gamma curves in RedcineX and render to EXR. They should
> > all look identical.
> >
> > Regarding my earlier post about half float linear gamma setting in Nuke
> > should match a rendered exr from RedcineX, I just tested this and it
> doesn't
> > seem to work. I'm pretty sure this worked earlier, but I might be wrong.
> The
> > "linear gamma curve" in Nukes R3D importer is an old one and shouldn't be
> > used. Not sure why it's still there.
> >
> > This whole R3D in other applications often causes problems. Same in After
> > Effects. I find that the most reliable solution (still unreliable) is to
> > output from RedcineX.
> >
> > /Simon
> >
> >
> >
> > 2011/12/20 Deke Kincaid <[email protected]>
> >
> > I forgot to mention that It all depends what file format your
> outputting. If
> > your outputting to dpx or tiff then set the decode colorspace/gamma curve
> > the same as RedcineX but in the write node set the colorspace to
> "linear".
> >  While working with the R3d though, the viewer will look different from
> > RedcineX unless you set it to linear.  After reading back in the
> dpx/tiff,
> > then you can set the viewer back to srgb and it will look correct.
> >
> > If your outputting to Exr from RedcineX then you need add a colorspace
> node
> > with in:sRGB and out:Linear (Read node settings all should match
> RedcineX).
> >  While this is technically incorrect but it will give you the equivalent
> of
> > burning the grade into the EXR.
> >
> > People here are mentioning using Half Linear Float which does properly
> > linearize the curve form the chip when going to EXR.  You would need to
> > extract a lut between the linear R3d and your director's color to use as
> a
> > viewer lut and use that in the write node.
> >
> > -deke
> >
> >
> > On Tue, Dec 20, 2011 at 00:15, Ron Ganbar <[email protected]> wrote:
> >
> > Thanks for this Deke.
> > The settings are all the same, but looking at the Nuke Viewer set to
> sRGB, I
> > see a very washed out image - what I would normally consider a Cineon
> > looking image. Looking at the Redcine-X viewer it looks correct.
> > Any ideas?
> >
> >
> > Ron Ganbar
> > email: [email protected]
> > tel: +44 (0)7968 007 309 [UK]
> >      +972 (0)54 255 9765 [Israel]
> > url: http://ronganbar.wordpress.com/
> >
> >
> >
> > On 20 December 2011 09:48, Deke Kincaid <[email protected]> wrote:
> >
> > First, try hitting the "Metadata" button in the read node.  That should
> make
> > it grab the right color settings. If not you can match the same settings
> in
> > Nuke as the one he has in RedcineX (they should all be named the same).
> >
> > Also make sure your using Nuke 6.3v5 because it includes RedGamma2 and
> > RedColor2 which is missing from versions before that (older SDK).
> >
> > -deke
> >
> > On Mon, Dec 19, 2011 at 23:34, Ron Ganbar <[email protected]> wrote:
> >
> > Hi all,
> > I don't have a lot of experience with converting R3D files, but I so far
> did
> > it with Nuke and was pretty happy with the result.
> > However, a director, who is technically minded, just told me that when he
> > takes something into Redcine-X and without changing the color at all he
> gets
> > something he likes. I did the same thing, and indeed the image looks
> nice.
> > When I do the same thing in Nuke I get a very washed image. What's the
> > output colorspace of the Nuke R3D read node? How can I get the same kind
> of
> > output from Nuke's Read node to Redcine-X's output?
> >
> > Thanks,
> > Ron Ganbar
> > email: [email protected]
> > tel: +44 (0)7968 007 309 [UK]
> >      +972 (0)54 255 9765 [Israel]
> > url: http://ronganbar.wordpress.com/
> >
> >
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> >
> > --
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> > Stiller Studios
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> >
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