Last I knew RedcineX only outputs EXR to "linear" which caps out at 1.0,
not half linear float.

-deke

On Tue, Dec 20, 2011 at 04:29, Simon Björk <[email protected]> wrote:

> I might be misunderstanding you, but why the srgb2lin conversion? RedcineX
> only outputs linear exrs so as far as I know you shouldn't use any
> colorspace convertions in Nuke if you chose that path. You can test this if
> you try different gamma curves in RedcineX and render to EXR. They should
> all look identical.
>
> Regarding my earlier post about half float linear gamma setting in Nuke
> should match a rendered exr from RedcineX, I just tested this and it
> doesn't seem to work. I'm pretty sure this worked earlier, but I might be
> wrong. The "linear gamma curve" in Nukes R3D importer is an old one and
> shouldn't be used. Not sure why it's still there.
>
> This whole R3D in other applications often causes problems. Same in After
> Effects. I find that the most reliable solution (still unreliable) is to
> output from RedcineX.
>
> /Simon
>
>
>
> 2011/12/20 Deke Kincaid <[email protected]>
>
>> I forgot to mention that It all depends what file format your
>> outputting. If your outputting to dpx or tiff then set the decode
>> colorspace/gamma curve the same as RedcineX but in the write node set the
>> colorspace to "linear".  While working with the R3d though, the viewer will
>> look different from RedcineX unless you set it to linear.  After reading
>> back in the dpx/tiff, then you can set the viewer back to srgb and it will
>> look correct.
>>
>> If your outputting to Exr from RedcineX then you need add a colorspace
>> node with in:sRGB and out:Linear (Read node settings all should match
>> RedcineX).  While this is technically incorrect but it will give you the
>> equivalent of burning the grade into the EXR.
>>
>> People here are mentioning using Half Linear Float which does properly
>> linearize the curve form the chip when going to EXR.  You would need to
>> extract a lut between the linear R3d and your director's color to use as a
>> viewer lut and use that in the write node.
>>
>> -deke
>>
>>
>> On Tue, Dec 20, 2011 at 00:15, Ron Ganbar <[email protected]> wrote:
>>
>>> Thanks for this Deke.
>>> The settings are all the same, but looking at the Nuke Viewer set to
>>> sRGB, I see a very washed out image - what I would normally consider a
>>> Cineon looking image. Looking at the Redcine-X viewer it looks correct.
>>> Any ideas?
>>>
>>>
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>>
>>>
>>>
>>> On 20 December 2011 09:48, Deke Kincaid <[email protected]> wrote:
>>>
>>>> First, try hitting the "Metadata" button in the read node.  That should
>>>> make it grab the right color settings. If not you can match the same
>>>> settings in Nuke as the one he has in RedcineX (they should all be named
>>>> the same).
>>>>
>>>> Also make sure your using Nuke 6.3v5 because it includes RedGamma2 and
>>>> RedColor2 which is missing from versions before that (older SDK).
>>>>
>>>> -deke
>>>>
>>>> On Mon, Dec 19, 2011 at 23:34, Ron Ganbar <[email protected]> wrote:
>>>>
>>>>> Hi all,
>>>>> I don't have a lot of experience with converting R3D files, but I so
>>>>> far did it with Nuke and was pretty happy with the result.
>>>>> However, a director, who is technically minded, just told me that when
>>>>> he takes something into Redcine-X and without changing the color at all he
>>>>> gets something he likes. I did the same thing, and indeed the image looks
>>>>> nice. When I do the same thing in Nuke I get a very washed image. What's
>>>>> the output colorspace of the Nuke R3D read node? How can I get the same
>>>>> kind of output from Nuke's Read node to Redcine-X's output?
>>>>>
>>>>> Thanks,
>>>>> Ron Ganbar
>>>>> email: [email protected]
>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>      +972 (0)54 255 9765 [Israel]
>>>>> url: http://ronganbar.wordpress.com/
>>>>>
>>>>>
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>>>>
>>>>
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