check out the sphere in the concave.nk example. it breaks apart.

On 13 November 2012 12:39, Ari Rubenstein <[email protected]> wrote:

> I will try that, though if the pieces could become separate objects it
> would really get interesting! Imagine throwing a sphere at a wall, on
> impact it shatters with the veronoi fracturing (replace anim), then the
> pieces become part of a rigid body sim as they fall, once they bounce on
> the ground they spawn smaller particle rocks...
>
> Now we're cookin with gas !
>
> Ari
>
> Sent from my iPhone
>
> On Nov 12, 2012, at 4:26 PM, Frank Rueter <[email protected]> wrote:
>
> > do a boolean set to intersection with the original geo afterwards (i.e.
> sphere)
> >
> > On 13/11/12 3:11 AM, [email protected] wrote:
> >> WOW, amazing additions to Nuke here. thank you so much...
> >>
> >> now, lets get this party started !
> >>
> >> 1)  with PolyShard I can't seem to break up an input geo (example:
> sphere)
> >> into shards which retain the volume of the input sphere ?  am I thinking
> >> about it correctly ?
> >>
> >> more to come
> >>
> >> thx
> >> Ari
> >> Blue Sky
> >>
> >>
> >>> Thanks...is it just me or is the body missing and garbled when quoted?
> >>> Hopefully below is easier to read and doesn't start a new topic
> >>>
> >>> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
> >>> http://www.nukepedia.com/gizmos/dynamics/
> >>>
> >>> These builds are for 6.3 and 7.0b100.
> >>> There are more concise descriptions on the respective pages, but  a
> brief
> >>> overview:
> >>>
> >>> Geometry Tools; surprisingly, creates and modifies geometry:
> >>>
> >>>    Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and
> copy
> >>> geometry onto points or with an accumulated transform.
> >>>
> >>>    3D Curves that you can sweep, revolve, or create an axes on.
> >>>
> >>>    Boolean operations, face/edge extrusion, Catmull-Clark subdivision,
> face
> >>> removal/poking and point merging.
> >>>
> >>>    Test geometry for intersection with an ellipsoid, trapezoid, or
> cylinder
> >>> for:
> >>>  modifying attributes with values or expressions, and applying
> Transform,
> >>> Bend, Bulge, Taper, and Twist deformers.
> >>>
> >>>
> >>>
> >>>
> >>> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke.
> >>>
> >>>    Integration with particles to trigger emission when objects collide
> or
> >>> simulate geometry emitted from a stream.
> >>>
> >>>    Achieve realtime playback with a massive amount of objects (30,000
> for
> >>> example).
> >>>
> >>>    Simulate deforming geometry and concave objects.
> >>>
> >>>    Animatable properties and constraints (point, hinge, spring, soft
> pin,
> >>> soft to rigid).
> >>>
> >>>    Baking of both rigid and soft bodies (invokable in UI and
> command-line).
> >>>
> >>>    Bake object transforms to Axis nodes.
> >>>
> >>>
> >>>
> >>> Thanks, and let me know of any issues.
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> Nuke-users mailing list
> >>> [email protected], http://forums.thefoundry.co.uk/
> >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >>
> >> _______________________________________________
> >> Nuke-users mailing list
> >> [email protected], http://forums.thefoundry.co.uk/
> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >
> > _______________________________________________
> > Nuke-users mailing list
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Attachment: concave.nk
Description: Binary data

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