check out the sphere in the concave.nk example. it breaks apart.
On 13 November 2012 12:39, Ari Rubenstein <[email protected]> wrote: > I will try that, though if the pieces could become separate objects it > would really get interesting! Imagine throwing a sphere at a wall, on > impact it shatters with the veronoi fracturing (replace anim), then the > pieces become part of a rigid body sim as they fall, once they bounce on > the ground they spawn smaller particle rocks... > > Now we're cookin with gas ! > > Ari > > Sent from my iPhone > > On Nov 12, 2012, at 4:26 PM, Frank Rueter <[email protected]> wrote: > > > do a boolean set to intersection with the original geo afterwards (i.e. > sphere) > > > > On 13/11/12 3:11 AM, [email protected] wrote: > >> WOW, amazing additions to Nuke here. thank you so much... > >> > >> now, lets get this party started ! > >> > >> 1) with PolyShard I can't seem to break up an input geo (example: > sphere) > >> into shards which retain the volume of the input sphere ? am I thinking > >> about it correctly ? > >> > >> more to come > >> > >> thx > >> Ari > >> Blue Sky > >> > >> > >>> Thanks...is it just me or is the body missing and garbled when quoted? > >>> Hopefully below is easier to read and doesn't start a new topic > >>> > >>> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ > >>> http://www.nukepedia.com/gizmos/dynamics/ > >>> > >>> These builds are for 6.3 and 7.0b100. > >>> There are more concise descriptions on the respective pages, but a > brief > >>> overview: > >>> > >>> Geometry Tools; surprisingly, creates and modifies geometry: > >>> > >>> Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and > copy > >>> geometry onto points or with an accumulated transform. > >>> > >>> 3D Curves that you can sweep, revolve, or create an axes on. > >>> > >>> Boolean operations, face/edge extrusion, Catmull-Clark subdivision, > face > >>> removal/poking and point merging. > >>> > >>> Test geometry for intersection with an ellipsoid, trapezoid, or > cylinder > >>> for: > >>> modifying attributes with values or expressions, and applying > Transform, > >>> Bend, Bulge, Taper, and Twist deformers. > >>> > >>> > >>> > >>> > >>> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. > >>> > >>> Integration with particles to trigger emission when objects collide > or > >>> simulate geometry emitted from a stream. > >>> > >>> Achieve realtime playback with a massive amount of objects (30,000 > for > >>> example). > >>> > >>> Simulate deforming geometry and concave objects. > >>> > >>> Animatable properties and constraints (point, hinge, spring, soft > pin, > >>> soft to rigid). > >>> > >>> Baking of both rigid and soft bodies (invokable in UI and > command-line). > >>> > >>> Bake object transforms to Axis nodes. > >>> > >>> > >>> > >>> Thanks, and let me know of any issues. > >>> > >>> > >>> > >>> _______________________________________________ > >>> Nuke-users mailing list > >>> [email protected], http://forums.thefoundry.co.uk/ > >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
concave.nk
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