Perfect!

Too much stuff to play with!

Sent from my iPhone

On 2012-11-15, at 2:45 PM, "Marten Blumen" <mar...@gmail.com> wrote:

> select the vertices and use 'save selection' in the properties panel 
> <image.png> 
> 
> 
> On 16 November 2012 01:11, Hugo Léveillé <hu...@fastmail.net> wrote:
>> I am starting to play with the DyPinConstraint node. How do you get/build 
>> the list of point to puts to put in the "selection" knob ?
>>  
>> On Thu, Nov 15, 2012, at 0:48, Marten Blumen wrote:
>>> setting Order to 'Overwrite'  or 'Blend' works?
>>> 
>>> set cut_paste_input [stack 0]
>>> version 7.0 v1b100
>>> push $cut_paste_input
>>> Card2 {
>>>  control_points {3 3 3 6
>>> 
>>> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 
>>> 0} 0 {0 0 0}
>>> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 
>>> 0} 0 {0 0 0} 0 {0.5 0 0}
>>> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 
>>> 0} 0 {1 0 0}
>>> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 
>>> -0.1666666716 0} 0 {0 0.5 0}
>>> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 
>>> {0 -0.1666666716 0} 0 {0.5 0.5 0}
>>> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 
>>> -0.1666666716 0} 0 {1 0.5 0}
>>> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 
>>> 0} 0 {0 1 0}
>>> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 
>>> -0.1666666865 0} 0 {0.5 1 0}
>>> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 
>>> 0} 0 {1 1 0} }
>>>  name Card2
>>>  selected true
>>>  xpos -154
>>>  ypos -155
>>> }
>>> GT_DeformTransform {
>>>  order Overwrite
>>>  translate {0 0.3 0}
>>>  rotate {39 0 0}
>>>  pivot {0 -0.3 0}
>>>  name DeformTransform1
>>>  selected true
>>>  xpos -162
>>>  ypos -84
>>> }
>>> 
>>> 
>>> 
>>> On 15 November 2012 15:08, Frank Rueter <fr...@beingfrank.info> wrote:
>>> I'm just trying to simply rotate a card around it's base (not it's centre) 
>>> when inside a field, but no matter what I do, it always rotates around it's
>>> centre.
>>> 
>>> I'm just using  Card followed by DeformTransform which uses an animated 
>>> Field. I have tried offsetting the card against the DeformTransform as well 
>>> as adjust it's and the DeformTransform pivot, but to no avail.
>>> 
>>> Is this possible?
>>> 
>>> Can't wait for docs, this is awesome!
>>> 
>>> Cheers,
>>> frank
>>> 
>>> 
>>> 
>>> On 10/11/12 7:58 AM, marsupial wrote:
>>>> Thanks...is it just me or is the body missing and garbled when quoted?
>>>> Hopefully below is easier to read and doesn't start a new topic
>>>> 
>>>> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
>>>> http://www.nukepedia.com/gizmos/dynamics/
>>>> 
>>>> These builds are for 6.3 and 7.0b100.
>>>> There are more concise descriptions on the respective pages, but a brief 
>>>> overview:
>>>> 
>>>> Geometry Tools; surprisingly, creates and modifies geometry:
>>>> 
>>>> Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy 
>>>> geometry onto points or with an accumulated transform.
>>>> 3D Curves that you can sweep, revolve, or create an axes on.
>>>> Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face 
>>>> removal/poking and point merging.
>>>> Test geometry for intersection with an ellipsoid, trapezoid, or cylinder 
>>>> for:
>>>> modifying attributes with values or expressions, and applying Transform, 
>>>> Bend, Bulge, Taper, and Twist deformers.
>>>> 
>>>> 
>>>> 
>>>> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke.
>>>> 
>>>> Integration with particles to trigger emission when objects collide or 
>>>> simulate geometry emitted from a stream.
>>>> Achieve realtime playback with a massive amount of objects (30,000 for 
>>>> example).
>>>> Simulate deforming geometry and concave objects.
>>>> Animatable properties and constraints (point, hinge, spring, soft pin, 
>>>> soft to rigid).
>>>> Baking of both rigid and soft bodies (invokable in UI and command-line).
>>>> Bake object transforms to Axis nodes.
>>>> 
>>>> 
>>>> Thanks, and let me know of any issues.
>>>> 
>>>>  
>>>> _______________________________________________
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>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> 
>>> _______________________________________________
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>>> Nuke-users mailing list
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>> 
>>  
>> --
>> Hugo Léveillé
>> TD Compositing, Vision Globale
>> hu...@fastmail.net
>> 
>> _______________________________________________
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> 
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