I'm just trying to simply rotate a card around it's base (not it's centre) when inside a field, but no matter what I do, it always rotates around it's
centre.

I'm just using Card followed by DeformTransform which uses an animated Field. I have tried offsetting the card against the DeformTransform as well as adjust it's and the DeformTransform pivot, but to no avail.

Is this possible?

Can't wait for docs, this is awesome!

Cheers,
frank


On 10/11/12 7:58 AM, marsupial wrote:
Thanks...is it just me or is the body missing and garbled when quoted?
Hopefully below is easier to read and doesn't start a new topic

http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
http://www.nukepedia.com/gizmos/dynamics/

These builds are for 6.3 and 7.0b100.
There are more concise descriptions on the respective pages, but a brief overview:

Geometry Tools; surprisingly, creates and modifies geometry:


  * Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and
    copy geometry onto points or with an accumulated transform.
  * 3D Curves that you can sweep, revolve, or create an axes on.
  * Boolean operations, face/edge extrusion, Catmull-Clark
    subdivision, face removal/poking and point merging.
  * Test geometry for intersection with an ellipsoid, trapezoid, or
    cylinder for:
    modifying attributes with values or expressions, and applying
    Transform, Bend, Bulge, Taper, and Twist deformers.




Dynamics; oddly enough, allows rigid and soft body simulations in Nuke.


  * Integration with particles to trigger emission when objects
    collide or simulate geometry emitted from a stream.
  * Achieve realtime playback with a massive amount of objects (30,000
    for example).
  * Simulate deforming geometry and concave objects.
  * Animatable properties and constraints (point, hinge, spring, soft
    pin, soft to rigid).
  * Baking of both rigid and soft bodies (invokable in UI and
    command-line).
  * Bake object transforms to Axis nodes.



Thanks, and let me know of any issues.


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