setting Order to 'Overwrite' or 'Blend' works?
set cut_paste_input [stack 0]
version 7.0 v1b100
push $cut_paste_input
Card2 {
control_points {3 3 3 6
1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0
0} 0 {0 0 0}
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865
0} 0 {0 0 0} 0 {0.5 0 0}
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0
0} 0 {1 0 0}
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0 0.5 0}
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0
{0 -0.1666666716 0} 0 {0.5 0.5 0}
1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {1 0.5 0}
1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865
0} 0 {0 1 0}
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0.5 1 0}
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865
0} 0 {1 1 0} }
name Card2
selected true
xpos -154
ypos -155
}
GT_DeformTransform {
order Overwrite
translate {0 0.3 0}
rotate {39 0 0}
pivot {0 -0.3 0}
name DeformTransform1
selected true
xpos -162
ypos -84
}
On 15 November 2012 15:08, Frank Rueter <[email protected]> wrote:
> I'm just trying to simply rotate a card around it's base (not it's
> centre) when inside a field, but no matter what I do, it always rotates
> around it's
> centre.
>
> I'm just using Card followed by DeformTransform which uses an animated
> Field. I have tried offsetting the card against the DeformTransform as well
> as adjust it's and the DeformTransform pivot, but to no avail.
>
> Is this possible?
>
> Can't wait for docs, this is awesome!
>
> Cheers,
> frank
>
>
>
> On 10/11/12 7:58 AM, marsupial wrote:
>
> Thanks...is it just me or is the body missing and garbled when quoted?
> Hopefully below is easier to read and doesn't start a new topic
>
> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
> http://www.nukepedia.com/gizmos/dynamics/
>
> These builds are for 6.3 and 7.0b100.
> There are more concise descriptions on the respective pages, but a brief
> overview:
>
> Geometry Tools; surprisingly, creates and modifies geometry:
>
>
> - Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and
> copy geometry onto points or with an accumulated transform.
> - 3D Curves that you can sweep, revolve, or create an axes on.
> - Boolean operations, face/edge extrusion, Catmull-Clark subdivision,
> face removal/poking and point merging.
> - Test geometry for intersection with an ellipsoid, trapezoid, or
> cylinder for:
> modifying attributes with values or expressions, and applying
> Transform, Bend, Bulge, Taper, and Twist deformers.
>
>
>
>
> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke.
>
>
> - Integration with particles to trigger emission when objects collide
> or simulate geometry emitted from a stream.
> - Achieve realtime playback with a massive amount of objects (30,000
> for example).
> - Simulate deforming geometry and concave objects.
> - Animatable properties and constraints (point, hinge, spring, soft
> pin, soft to rigid).
> - Baking of both rigid and soft bodies (invokable in UI and
> command-line).
> - Bake object transforms to Axis nodes.
>
>
>
> Thanks, and let me know of any issues.
>
>
> _______________________________________________
> Nuke-users mailing [email protected],
> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
>
> _______________________________________________
> Nuke-users mailing list
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>
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