Great stuff, amazing performance...
is that bullet based ? Or a your own solver ?
Thanks a lot for this!
-johannes
Am 11/9/12 7:58 PM, schrieb marsupial:
Thanks...is it just me or is the body missing and garbled when quoted?
Hopefully below is easier to read and doesn't start a new topic
http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
http://www.nukepedia.com/gizmos/dynamics/
These builds are for 6.3 and 7.0b100.
There are more concise descriptions on the respective pages, but a
brief overview:
Geometry Tools; surprisingly, creates and modifies geometry:
* Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and
copy geometry onto points or with an accumulated transform.
* 3D Curves that you can sweep, revolve, or create an axes on.
* Boolean operations, face/edge extrusion, Catmull-Clark
subdivision, face removal/poking and point merging.
* Test geometry for intersection with an ellipsoid, trapezoid, or
cylinder for:
modifying attributes with values or expressions, and applying
Transform, Bend, Bulge, Taper, and Twist deformers.
Dynamics; oddly enough, allows rigid and soft body simulations in Nuke.
* Integration with particles to trigger emission when objects
collide or simulate geometry emitted from a stream.
* Achieve realtime playback with a massive amount of objects (30,000
for example).
* Simulate deforming geometry and concave objects.
* Animatable properties and constraints (point, hinge, spring, soft
pin, soft to rigid).
* Baking of both rigid and soft bodies (invokable in UI and
command-line).
* Bake object transforms to Axis nodes.
Thanks, and let me know of any issues.
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